I was attempting to Initiate the module from Replicated Storage which doesn’t run scripts therefore the module wasn’t running. I fixed this issue by moving my main init script to ServerScriptService
Whenever I’ve used their Roblox SDK it’s worked fine. Are you only testing in Studio? When in Studio requests are sent to the sandbox API, not the production API.
It’s not recommended to use it. It has many critical errors that can disable other functions in other scripts(For example some MarketplaceService stuff)
Wow thank you so much for making this! I have only one question, how does writing a random string name find a game pass or dev product when recording transactions? Like I could say I have a gamepass that gives free food, and the price is 5000000 robux, so I write, (player, 5000000, but then how would I actually call the gamepass, because writing “Free:Food:Gamepass” isn’t going to do anything as far as I know?)
You don’t call the gamepass, just write the name of it. For better organisation on the GA website, type “Gamepass:Food”, but the data GA receives isn’t directly tied to Roblox, its just recording what you tell it.
Hey there, I am wondering, is there anyway to track local script errors in addition to server scripts? I know clients can spam it but I believe it is worth it for me to have knowledge of what is going on client side.
After using game analytics for awhile for my new game, I have come across an issue. For whatever reason, it is taking about 12 hours for events to load into the graphs. Game analytics has obviously received the events as I have 1000+ incoming events, but it stays that way for about 12 hours, and then shows up in the table. I have set the number in that module to 1, but I don’t think it has anything to do with that. Why is game analytics doing this?