trying to be lazy and instead of making a viewmodel trying to do what the title said. I know it may be harder, but hey it may work.
let me show you what I have so far.
code:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Character = script.Parent
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
local Camera = workspace.CurrentCamera
local Player = game.Players.LocalPlayer
local Events = ReplicatedStorage.Events
local mouse = Player:GetMouse()
local UpperTorso = Character:FindFirstChild("UpperTorso")
local RightShoulder = Character:FindFirstChild("UpperTorso").RightShoulder
RunService.RenderStepped:Connect(function()
if RightShoulder:IsA("Motor6D") then
RightShoulder.C0 = CFrame.new((Camera.CFrame.Position - UpperTorso.RightShoulderRigAttachment.WorldPosition))
end
for i, part in pairs(Character:GetChildren())do
if string.match(part.Name, "Arm")or string.match(part.Name, "Hand") then
part.LocalTransparencyModifier = 0
end
end
end)
all it does though is make the arms fly every where tho
Firstly, wouldn’t the arms quite literally be hidden when you’re in first person?
Next, you shouldn’t be trying to reposition the right shoulder (nor the left) anyways. What you should be doing is rotating them so that they face the same angle as the camera.
here is the code turning them visible.
btw What I’ve been doing is just messing with values
Oh wait missed that
Still, you shouldn’t be changing the position of the CFrame. Doing so would just attempt to rip the arms off of the torso. What you should be doing is changing its orientation so that it matches that of the camera when relative to the body.
Its a first person game. Idc if the arms are of the torso I just want them at the sides of the camera.
sorry if this came off agressive
I know, but I don’t think Motor6Ds likes their c0 and c1 disconnected
well then how will I do this then? I just don’t want to make 2 animations for different models.
Try changing the rotation (and only the rotation) part of the CFrame to the rotation part of the CFrame of the camera
could you elaborate (I’m stupid)
also, wouldn’t that just move the whole character?
(hopefully that works)
ok well actually that talks about rotation the camera
just do like
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(Camera.CFrame.Rotation)
Oh wait im stupid
RightShoulder.C0 = RightShoulder.C0 * Camera.CFrame.Rotation
forgot that thats already a CFrame angle
I don’t think that will move it to the camera.
also, when I go into first person it just spins.
See if this forum can help.
ok wait lemme see rq
aaaaaaaaaaaaa
oh yeah uh
RightShoulder.C0 = RightShoulder.C0.Position + CFrame.Angles(Camera.CFrame.Rotation)
argument 3 missing or nil has happened
I don’t want to clone the arms, I want to use the arms.
yea no i made the mistake again, remove the “CFrame.Angles”