[V2] Moon2Cutscene | Play Moon Animator 2 Files

Minor bug patch:
fixed the script not recognizing when to end a cutscene

added newCutscene:reset()

You can give demo rbxl file please?

If i find some time where i’m not too busy. Documentation is pretty straight forward though, try giving a read.

Does this module support animation events? If yes then how do i set them up? Do i just need to add it in moon animator or make specific things inside the module?

1 Like

As for now; you have got to do everything manually;
You can read the documentation, it shows you how to add a vignette, a fade and subtitles.
If you got any suggestions lmk!

I’m slightly confused, is this plugin meant to recreate a cutscene from a moon file? Including camera and effects?

As a programmer and animator, this would be very helpful in terms of being able to use the Particle emitter used on moon and transferring it over to a in-game visual effect very easily. So I can see it become very helpful in game development.

I

1 Like

This isn’t a plugin;
It does work for a camera track but other effects must be scripted manually (atleast for now)
I’ve also just added Emit support alongside sequences.

1 Like

are you still working on this? And does dialogue work?

Incase i get a feature request, yes
And if by dialogue you mean subtitles, then yes but, they must be manually coded. Check the documentation for more information.

1 Like

will do. Thanks for the quick reply and great system.

I do have one request for you. Is there anyway you could add like face movement. I have a rig currently that enables me to have mouth and eye like decal change. Is there anyway you could incorporate that within the uh cutscene?

If decal’s are what you are using you could simply change their transparency in the animation

I’m using this kit right now for face animations, but whenever exporting generally I cannot see it. Transparency has nothing to do with this since I have both Eyes and a mouth object.
image
image

Does it support particle emitters, beams, trails etc?

read the docs above it states it, and im pretty sure it does for particles. Dont quote me…

and again sorry for asking for so many things, is there anyway you could add the cinematic black bars


Like this
?

Hey! Just published an update; you should be able to simply add most effects to the track and it should do the rest for ya. I have yet to extensively test the build so if any bugs arise let me know!

1 Like

does decals change asw when exporting? For my facees just asking consisting of a mouth and eyes.

and again sorry for so many questions do I have to keep all the parts I’m animating within my scene? I’m making a story game and I’m trying to minimize the part’s scattered randomly.

Also: I have parts within the cutscene, Will I have to export them from the moon file even if I’m not animating them?

All animated parts must be inside the scene unless you manually overwrite them using the replace method. You can also use a map (have every object in a folder and specify the folder in the second argument of the .new() function)

1 Like