[V2] Moon2Cutscene | Play Moon Animator 2 Files

And thank you so much for being so helpful, I really appreciate it!

1 Like

It should play just fine aslong as you put it as a track in the Plugin

Hey again,
I’ve been getting some really solid results from this module so I decided to step it up and incorporate VFX, but now I’m getting an error, and no matter what I try it keeps occurring. Do you have any idea as to what could be causing this??

I apologize if I’m asking too many questions, it’s just that I’m not too experienced with OOP >.<

the module cant find some objects

put

print(newCutscene:CanFindObjects())

and it should tell you which
Make sure all objects are inside your map folder

Alright I ran that and it returned this

I’m guessing it’s missing an item of the type ā€œRigā€, but the thing is that I set up the folder, animated everything, and never once changed anything inside of the folder.

Mind sending me your game file?
i ask for this too much

1 Like

Nah you’re good lol

Here u go:
CutsceneTesting.rbxl (531.0 KB)

Okay, so. Because you animated in the folder and then set a map it’s looking for workspace.MeteorCutscene.MeteorCutscene which doesn’t exist

So remove the map params and it should work fine :+1:
also sick cutscene

local newCutscene = moon2Cutscene.new(file)

Yup, that worked!

Well, thanks again man, I really do appreciate you helping me out like this. Respect to you. Also, this ā€œshouldā€ be the last time I’ll have bother you about this thing lol.
Again, thank you :pray:

1 Like

Hello, sorry if i’m bothering you, i’ve been trying to use this module to play an animation with object on a player

Basically, i clone the object from replicated storage into the character’s HumanoidRootPart and then replace the character index and the part index with the part that’s inside the HumanoidRootPart

My issue is that but i need the animation to play where the player is standing, it plays, but the part that’s moving is moving at the location where i animated it.

Is there any way to move this part to the player position so it’s relative to the player?

sorry if this is confusing (my goal is to make animations that have parts for abilities that the player can use)
is there any way i could do this with the module?

You would have to weld that part and animate it all as a rig

I welded the part that was used in the animation to the character’s HumanoidRootPart, but that didn’t seem to do anything

You need to animate with the part being welded and also add the part in-game using a weld

Hi, it didn’t really work, it set the player’s position to where the rig’s position in the animation was because of the weld, maybe im just stupid and doing something wrong?

Are you able to share your game file?

Yes, its a bit messy (the animation that i’m trying to play there is only a test animation)
AnimationsTest.rbxl (675.9 KB)

The problem is that you are using an ā€œunanimatableā€ weld
What you actually need to use is a ā€œMotor6Dā€
Make sure you also have ā€œAnimatableā€ turned on when welding with Easy Weld
image

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

local moon2Cutscene = require(ReplicatedStorage.Moon2Cutscene) 
local file = ReplicatedStorage.AnimatinoWithWeld

for _, v in ReplicatedStorage.cutsceneassets:GetChildren() do
	v = v:Clone()
	
	v.Parent = character.HumanoidRootPart
	local weld = Instance.new("Motor6D")
	weld.Parent = character.HumanoidRootPart
	weld.Part0 = character.HumanoidRootPart
	weld.Part1 = v
end

local newCutscene = moon2Cutscene.new(file)
newCutscene:replace(1, character)
newCutscene:replace(2, character.HumanoidRootPart.Part)

newCutscene:play()
1 Like

thanks so much! (sorry for the late response i’ve been busy)

1 Like

Hi uhm sorry for bothering you again but i’ve got a little issue with this, i want to move the character to the position where he was when the animation was starting, but there is something preventing it for around 1.5 seconds when the animation starts

if i try moving the character before the 1.5 seconds there is something teleporting the character back, i have no idea

send the game file, ill check
aaaaa