And thank you so much for being so helpful, I really appreciate it!
It should play just fine aslong as you put it as a track in the Plugin
Hey again,
Iāve been getting some really solid results from this module so I decided to step it up and incorporate VFX, but now Iām getting an error, and no matter what I try it keeps occurring. Do you have any idea as to what could be causing this??
I apologize if Iām asking too many questions, itās just that Iām not too experienced with OOP >.<
the module cant find some objects
put
print(newCutscene:CanFindObjects())
and it should tell you which
Make sure all objects are inside your map folder
Alright I ran that and it returned this
Iām guessing itās missing an item of the type āRigā, but the thing is that I set up the folder, animated everything, and never once changed anything inside of the folder.
Mind sending me your game file?
i ask for this too much
Okay, so. Because you animated in the folder and then set a map itās looking for workspace.MeteorCutscene.MeteorCutscene which doesnāt exist
So remove the map params and it should work fine
also sick cutscene
local newCutscene = moon2Cutscene.new(file)
Yup, that worked!
Well, thanks again man, I really do appreciate you helping me out like this. Respect to you. Also, this āshouldā be the last time Iāll have bother you about this thing lol.
Again, thank you
Hello, sorry if iām bothering you, iāve been trying to use this module to play an animation with object on a player
Basically, i clone the object from replicated storage into the characterās HumanoidRootPart and then replace the character index and the part index with the part thatās inside the HumanoidRootPart
My issue is that but i need the animation to play where the player is standing, it plays, but the part thatās moving is moving at the location where i animated it.
Is there any way to move this part to the player position so itās relative to the player?
sorry if this is confusing (my goal is to make animations that have parts for abilities that the player can use)
is there any way i could do this with the module?
You would have to weld that part and animate it all as a rig
I welded the part that was used in the animation to the characterās HumanoidRootPart, but that didnāt seem to do anything
You need to animate with the part being welded and also add the part in-game using a weld
Hi, it didnāt really work, it set the playerās position to where the rigās position in the animation was because of the weld, maybe im just stupid and doing something wrong?
Are you able to share your game file?
Yes, its a bit messy (the animation that iām trying to play there is only a test animation)
AnimationsTest.rbxl (675.9 KB)
The problem is that you are using an āunanimatableā weld
What you actually need to use is a āMotor6Dā
Make sure you also have āAnimatableā turned on when welding with Easy Weld
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local moon2Cutscene = require(ReplicatedStorage.Moon2Cutscene)
local file = ReplicatedStorage.AnimatinoWithWeld
for _, v in ReplicatedStorage.cutsceneassets:GetChildren() do
v = v:Clone()
v.Parent = character.HumanoidRootPart
local weld = Instance.new("Motor6D")
weld.Parent = character.HumanoidRootPart
weld.Part0 = character.HumanoidRootPart
weld.Part1 = v
end
local newCutscene = moon2Cutscene.new(file)
newCutscene:replace(1, character)
newCutscene:replace(2, character.HumanoidRootPart.Part)
newCutscene:play()
thanks so much! (sorry for the late response iāve been busy)
Hi uhm sorry for bothering you again but iāve got a little issue with this, i want to move the character to the position where he was when the animation was starting, but there is something preventing it for around 1.5 seconds when the animation starts
if i try moving the character before the 1.5 seconds there is something teleporting the character back, i have no idea
send the game file, ill check
aaaaa