You can do cutscene:stop()
and if necessary, cutscene:reset()
or cutscene.map:Destroy()
alright thank you so much!
Missing object: ā¼ {
["Path"] = ā¼ {
["InstanceNames"] = ā¼ {
[1] = "game",
[2] = "Workspace",
[3] = "Part",
[4] = "BloodDad"
},
["InstanceTypes"] = ā¼ {
[1] = "DataModel",
[2] = "Workspace",
[3] = "Part",
[4] = "Decal"
},
["ItemType"] = "Decal"
}
}
What do I have to do to the decal?
FixWithDecals.rbxl (2.8 MB)
and if you could explain How this is supposed to help me the warning code? I understand that itās telling me that the decal BloodDad hasnāt been found, but I donāt know the fix.
Got this warning when opening the game btw
Also your file contains scripts but they are empty.
Also, just checked your file, the problem is that the Parts name isnāt unique therefore the script cant find it
oh no wonder. Huh I will need to change those scripts then. Thanks btw!
This module is awesome, Iāve always wanted to bring my animations into real games, and after playing around with it for a while, hereās what I ended up with!
Watch 2024-10-29 02-57-58 | Streamable
Added sound support
and fixed a bug causing :Emit() (aswell as the then non existential method calls) not to work
https://www.youtube.com/watch?v=Ao80CREokvQ how can I be able to make the animation work like this? Iāve tried many things but it doesnt seem to work.