[V2] Moon2Cutscene | Play Moon Animator 2 Files

You can do cutscene:stop() and if necessary, cutscene:reset() or cutscene.map:Destroy()

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alright thank you so much! :+1:

Missing object:   ā–¼  {
                    ["Path"] =  ā–¼  {
                       ["InstanceNames"] =  ā–¼  {
                          [1] = "game",
                          [2] = "Workspace",
                          [3] = "Part",
                          [4] = "BloodDad"
                       },
                       ["InstanceTypes"] =  ā–¼  {
                          [1] = "DataModel",
                          [2] = "Workspace",
                          [3] = "Part",
                          [4] = "Decal"
                       },
                       ["ItemType"] = "Decal"
                    }
                 } 

What do I have to do to the decal?

FixWithDecals.rbxl (2.8 MB)

and if you could explain How this is supposed to help me the warning code? I understand that itā€™s telling me that the decal BloodDad hasnā€™t been found, but I donā€™t know the fix.

image
Got this warning when opening the game btw

Also your file contains scripts but they are empty.

Also, just checked your file, the problem is that the Parts name isnā€™t unique therefore the script cant find it
image

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oh no wonder. Huh I will need to change those scripts then. Thanks btw!

This module is awesome, Iā€™ve always wanted to bring my animations into real games, and after playing around with it for a while, hereā€™s what I ended up with!
Watch 2024-10-29 02-57-58 | Streamable

4 Likes

Added sound support
and fixed a bug causing :Emit() (aswell as the then non existential method calls) not to work

https://www.youtube.com/watch?v=Ao80CREokvQ how can I be able to make the animation work like this? Iā€™ve tried many things but it doesnt seem to work.