Very nice! I will add to the list an old feature: ProximtyPrompts
.
I bet what you did is set. The script explorer png files to the vanilla files itâs clever but easy and hard
For people who want to know what I mean is that :
He took the ClassImages.png and renamed it
Pasted it in place of the png file roblox uses for tabs
Simple but clever (probably gonna, you know tell you guys how itâs done tomorrow morning lol)
she/them pronouns pls
Not necessarily, thereâs a load of uncompressed images files inside Studioâs EXE. Cloneâs client tracker github repo actually extracts these under the folder /QtResources.
The Script Editor icons are stored inside the exe with the names local_script, module_script and server_script respectively tied to what youâd expect.
Cc: @Maximum_ADHD, how do you actually extract tree information from the exe such as file names and folders
how do you put in your studio im confused isnât this a plugin
one google search told me that something called âresource hackerâ is used and i am out of mind of it but you can edit tree information and stuff with it and now i understand what you did :
you opened the exe file using resource hacker or smthn
you replaced the local ,scrpt and module images
and you saved
and complete
Can you give me separate image files of module, local and server script? I might be onto something
Can you give me the separate image file for module, local and server script? I want to do something with it
PS : the reason I sent to 2 persons is because I need to find out which one looks better in script explorer
Itâs not trivial, but it has a lot of potential flexibility on the plus side since QResource supports compression. I use an implementation by axstin
on GitHub with a LuaJIT runtime in my client tracker. It effectively does a brute force search against the executable for a pattern used by the QResource type.
I might port it over to C# eventually.
I mean you COULD just cut it in some picture editing software, but here you go anyways
laughs in MS Picture Manager
wouldnât something like resource hacker be more flexible?
EDIT : after trying it myself resource hacker wouldnât show me qtresources
Can you tell me how you edited the files inside the exe? Resource hacker shows me icons
I wish we could make it so every studio update these are still there, but nooooooo. Studio refreshes it every time.
How did you see the files inside the executable? Please tell me I need to know
Did you use something called âPE explorerâ
By any chance did you use UniExtract2?
Please tell me I need to know how you edited the files that is in the exec
Did you convert into a msi? Using command prompt?
Did you use another app?
Please tell
You should make UI âModifiersâ have different icons each with a different representation inside of the icon frame, (eg. this inside of the icon for uigradients)
Roblox doesnât give UI modifiers unique icon IDs so this is impossible to provide without performing extra modification work on the userâs end.
Can you help? I canât find my versions content or textures folder on mac.
Go to the Finder, then Applications, Right Click on studio, then click âShow Package Contentsâ. Then from there, go to Contents > Resources > content > Textures > and replace your class icons from there.