I’m trying to make this dash and I ran into a problem. Whenever the character dashes into a ledge, it is flung into the sky at very high speed.
I’m using VectorVelocity and this is how I did it:
local directionUnit = md.Magnitude > 0 and md.Unit or
character.PrimaryPart.CFrame.LookVector
boost.VectorVelocity = directionUnit *
DodgeConfiguration.Distance.Value/DodgeConfiguration.Time.Value
local t = TweenService:Create(
boost,
TweenInfo.new(DodgeConfiguration.Time.Value, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
{VectorVelocity = Vector3.new()}
)
t:Play()
I don’t know how to stop this. I’m assuming I would have to put a vertical velocity limit but the character would still go up a bit. I also can’t use raycast to stop the player at the wall because there are slopes and the player won’t be able to dash on a slope.
Can anyone help me? It would be greatly appreciated.