I’ve always wanted to make a land vehicle with accurate, physics-based handling.
Before the new constraints, this was too difficult for me, because I was young and I didn’t understand CFrames/BodyForces.
Now that I understand BodyForces, they are deprecated. And I barely understand constraints, particularly when to use what. So once again, I’m behind the curve.
So here are my main questions:
- What constraints are used to have the vehicle move forward? Is it the wheels spinning, generating friction to move the vehicle forward? Or is there a preferred constraint/force used? (Are there multiple options to consider? Pros/cons)
- What constraints are used to have the vehicle turn? Are good vehicle turning systems actually just based off of the angle of the wheels, or is there a preferred constraint/force used to steer the front of the vehicle?
- How are vehicles usually networked? What/how much is handled by the server vs. the client vs. replication?
Thank you. Hopefully some responses can close a wide gap of knowledge for me.