Remingling
(Remingling)
December 7, 2022, 2:56am
#1
Hi, I am currently making a horror game. Currently I made a flashlight that works, but it isn’t for good use because most rooms aren’t even pitch black because of roblox lighting. I tried turning everything in lightning properties to {0,0,0} pitch black.
This is kind of similar to doors dark rooms.
Whenever you enter a dark room in doors, I think they add like a black fog or something. That’s probably how they did it.
Remingling
(Remingling)
December 7, 2022, 3:04am
#3
That’s true but fog can’t be removed when you use light, or am I wrong? @Lightning_Splash Please tell me what you did.
Change the brightness of the lighting to 0. It’s that simple.
Okay, you must also change TimeOfDay to 0 and EnvironmentDiffuseScale to 0.
1 Like
Remingling
(Remingling)
December 7, 2022, 4:41am
#5
I changed the brightness to 0 but I can’t find where it says EnvironmentDiffuse
Scottifly
(Scottifly)
December 7, 2022, 5:04am
#6
I just used the search button with make room completely dark and found this Solved post that mentions using Neon walls that are completely black.
Try using black neon with a Color3 value of 0, 0, 0.
This seems to work if you only want to have a few rooms black, but need normal Lighting settings for other rooms.
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EnvironmentalDiffuseScale
and EnvironmentalSpecularScale
are the properties you should set to 0.
Ambient, Outdoor Ambient, ColorShift_Top and ColorShift_Bottom should all be 0,0,0.
Make sure to also have a big part above your map, so shadows are cast correctly everywhere.
3 Likes