Hello,
I do not know how to rig or animate so this is a first for me.
I have a rigged viewmodel that uses bones.
I have a simple gun model that I am trying to attach to the viewmodel.
It looks like this:
It is rigged like this:
This is what happens when I move the attach part:
When I go into the game, it is offsetted somehow. I’m using a very simple script that parents the gun to the viewmodel, creates a Motor6D, and then plays the animation.
Here is what it looks like:
If you look at the image of the animation editor, the right hand is on the barrel of the gun near the trigger.
I don’t think it is supposed to do that. Attached is the place file if you would like to look at it directly.
fps.rbxl (77.0 KB)