ViewportFrame diffuse IBL taken from Lighting.Sky rather than ViewportFrame.Sky

Inside of a ViewportFrame, I’ve set up a scene with PBR materials and a Sky instance. The specular reflections appear correct, but the diffuse lighting doesn’t match.

Instead, it pulls diffuse colours from the main skybox in Lighting.

Expected behavior

I expect the viewport frame to use the diffuse lighting provided by the skybox that’s parented to it.

I can emulate this by setting the skybox in Lighting to match the skybox in the viewport frame:

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