ViewportFrame Release


#21

This will make for some easy to make inventory screens, especially when you have custom items. :+1:


#22

This should still work on SurfaceGuis if the SurfaceGui isn’t in workspace (and uses Adornee). The semantics of parts-inside-surfacegui-inside-workspace where parts are kinda in workspace but kinda aren’t were very unclear so for now we disabled rendering of viewportframe if it’s in workspace.


SurfaceGuis in ViewportFrames
#23

You can set the backgroundcolor of the viewport frame to the same color as whatever you’re placing it on to fix that.


#24

How resource intensive is the ViewportFrame compared to an ImageLabel?


#25

Very excited to use this


#26

If you take a look at the tweet I linked, you’ll see why that doesn’t work. Plus, what even is the color of the weapon from? The sky? If that’s the case, a single color won’t work (although it will reduce how noticeable the outline is).


#27

Any plans to support particles in this in the near future?

(AND OMGOMGOMG YES FINALLY YES YES YES YES YES YES YES THANK YOU FOR THIS!)


#28

Yes yes beautiful, but GifFrames when?


#29

Will we see the addition of multiple cameras to Roblox such to allow things like multiplayer games and different views?


#30

you mean co-op?


#31

This is such an amazing addition. I already know that a lot of really awesome things will be made with it. :slight_smile:


#32

Nice, no more hacky code :slight_smile:


#33

This is perfect…


#34

Yay. =)


#35

Imagine Rocket League splitscreen or something in Roblox. Or imagine a ViewportFrame except it can see the entire environment and not just a specific object.


#36

OMG YESS!!! I HAVE BEEN DREAMING OF SOMETHING LIKE THIS FOR SO LONG!!

Saves me from making 100 decals for shops!!


#37

Awesome stuff, can’t wait to use it!


#38

I can’t wait for it to support particle emitters!


#39

I’m in love with this new update!


#40

So happy it’s finally released!