Visual Bugs: Textures Clipping of plane bone mesh with part in Studio

When selecting a part with the move tool, the textures starts to clip on top of the part, this bug DOES NOT affect performance. Restarting studio DOES NOT help with fixing this visual issue.

This bug happens when selecting a part within a bone mesh and move it to another, the render is different when camera angle changes

Extra info:
-The mesh is Double Sided.
-I tried with the Cast Shadow properties to false but it does not do anything.

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Is the ocean part transparent, at all?

The ocean part is a little transparent, it has a value of 0.1. I tried changing it to 0 but it would not look nice since I want the ocean to a a bit see-through.

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