Voice Chat is lacking in crucial features and support

As a Roblox developer, it is currently too hard to entirely utilize voice chat within our experiences, and for players voice chat has a lack of thought out user experience which causes various issues within games for users and developers.

If Roblox is able to address this issue, it would improve my development experience because it would allow for more customization with the use of voice chat, a better user experience for players across Roblox and additionally would provide more capabilities with the potential of voice chat.


Voice chat seems to have been neglected with pretty much no changes or added functionality since the release of voice chat.

This is a huge pain as voice chat has a lot of potential with what can be achieved, some key pain points are listed below.

  • Voice chat is only proximity based, which can make it difficult to introduce certain game mechanics, one that comes to mind would be parties, which are commonly used across games to allow team members to communicate with each other without allowing the enemy team to hear, allowing developers to switch from proximity voice chat to global voice chat or custom mechanics would be a huge help when creating voice chat based experiences.

  • Voice chat volume is connected to game volume, causing issues when you would like to solely turn down voice chat or game volume, rather than both conjoint, allowing separate controls and the ability to output voice chat to a different audio output would allow for significant improvement in user experience with voice chat.

  • Users voice chat volume cannot be individually turned down, which can cause issues when you are attempting to have conversations or simply want to turn down the volume of someone who is being a bit too loud, in a lot of cases muting other users is not always an ideal option, especially when you are still attempting to conversate with people.

There is a lot of improvements to be made to voice chat, both in a technical sense and an experience sense (primarily surrounding moderation, which is also another pain point which I partially highlighted in a separate feature request)

I ask that these pain points are taken into account and that voice chat does not get neglected as much as it does, as it is one of the most crucial aspects in social games on the Roblox platform, along with many other genres of games.

Thank you! :penguin:

41 Likes

Noticed this new feature! Seems like a good step towards more control over voice chat, love the fact that you can mute in bulk now.

6 Likes

I completely agree, at the moment it still feels like one of those throw away features they release with barely any support and come back to a couple years later to improve once everyone’s forgot about it.

2 Likes

Please give us a way to detect when microphone is being used (not unmuted), it’ll help us play around it and make fun stuff like mob AI that can detect when you’re speaking and follow you. It’s a really needed feature.

3 Likes

Global voice-chat should be an option, and whenever someone speaks, their display name will be shown in the corner to indicate who’s talking, like this:

3 Likes

New audio APIs with wires probably address this issue with AudioDeviceInput

lets hope roblox doesn’t forget about this

3 Likes

Audio APIs are on the roadmap. so expect to see new updates regarding voice chat

3 Likes