Added visibility control for volumetric fog, can be found in Voxel > Configuration
Performance and looks optimizations.
Warning This will eventually become a plugin and will not be free on release!
(There will always be a free version that has less customisation and less updates)
Please mind the fact that while Billboard method works, it doesn’t work when the light source is facing your camera (this is only for Future lighting)
For everything else it looks very cool other than lack of configuration and oddly specific installation (wouldn’t it be more logical if the froxel host would be parented to camera?)
I come from a background of fps frameworks so I did what came naturally
Plus this is in early beta so I will I will redo the code to support this.
Yes this is a major problem that I have noticed with billboard gui’s. In response by full release, I should be able to make a performant blend of particles and billboards. Look out for that soon
I am also working on this, it should be up and running by the time of release or even sooner.