Please mind the fact that while Billboard method works, it doesn’t work when the light source is facing your camera (this is only for Future lighting)
For everything else it looks very cool other than lack of configuration and oddly specific installation (wouldn’t it be more logical if the froxel host would be parented to camera?)
I come from a background of fps frameworks so I did what came naturally
Plus this is in early beta so I will I will redo the code to support this.
Yes this is a major problem that I have noticed with billboard gui’s. In response by full release, I should be able to make a performant blend of particles and billboards. Look out for that soon
I am also working on this, it should be up and running by the time of release or even sooner.
Its a Volumetric Lighting/Volumetric Fog System as it states twice in the description. Either way, it still improves visuals which is a win. Besides, you should never expect real volumetric lighting to be achieved on roblox unless roblox natively supports it themselves. The least anyone can do is thank Spark for going out of their way to make this system for us.
You can’t even get the lighting information or anything through luau. Billboard GUI’s are used for froxels because Roblox doesn’t provide vol. lighting out of the box. It’s done by either layering particles or beams or whatever can be illuminated by light sources.
That’s the only way you can project the illumination of the scene on the screen.
This is a complete revamp of the previous system that now uses a module!
Infinite possibilities are created with how customizable the module allows you to be.