Edited: Old problem that isn’t a problem.
39 Likes
I second this, like, a lot.
Being able to control what’s rendered on one eye or another, along with having the real location of each eyes’ camera would make VR development much easier
it’d open many opportunities, & I’ve been dying to make perspective tricks work on Roblox (like portals using ViewportFrames)
Roblox is slowly advertising itself as a “metaverse” game, VR is essential to this, so having this roll out, PLUS custom shaders (if possible) would be beneficial to them, and to us, developers
10 Likes
Portals are another great use case, thank you for adding that! I thought I saw it mentioned somewhere that Tunneler VR suffers from this.
6 Likes