Recently an exploiter managed to affect my games performance by sending thousands of invalid requests to RobloxReplicatedStorage, which has all of Roblox’s internal remote events. This caused server performance to degrade as errors are expensive and when spammed thousands of times has a large impact on performance.
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Expected behavior
I expect Roblox’s internal remotes to be used securely with proper sanity checks, and when an exploiter is detected I expect them to be kicked to completely stop any sort of exploit attempt rather than just returning or erroring.
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