Want your game on our Twitch.tv? Use FilteringEnabled

It’s not out until 6PM GMT tonight (convert to local time) also it uses Points, FilterEnabled the load string is also disabled have fun on twitch, I’m waiting to see John V Becky or something like that :wink:
Friendship Connection

I’ve mentioned it a few billion times, but I’ll do it again because I can :swag:

Murder uses FilteringEnabled

[quote] I’ve mentioned it a few billion times, but I’ll do it again because I can :swag:

Murder uses FilteringEnabled
Murder - Roblox [/quote]
You’ve already been on blog AND twitch wait your turn :stuck_out_tongue:

I’ve been working on a brand new game based on the Weeping Angels from Doctor Who. People have really been into it, so I think it’s a fun game. It isn’t 100% completed (What game is) but Gameplay and everything is down, all I plan to add now is more maps and maybe a Doctor (Then it’ll be like Murder with Weeping Angels, lmao)

EDIT: It does use FilteringEnabled, by the way.

External Media

[quote] I’ve been working on a brand new game based on the Weeping Angels from Doctor Who.

External Media

[/quote]

Scary!

[quote] I’ve been working on a brand new game based on the Weeping Angels from Doctor Who.
SNIP [/quote]

Scary![/quote]

Well looks like I have a job to do :stuck_out_tongue:
My game have been streamed one time but I really want to get it steamed again now as I have fixed much bugs and added many new features.

Edit:
Looks like the FilteringEnabled not break the main-script, just some features is broken and the custom chat (I can get chat, but not send)

So I just need to fix that then it is ready mostly ready. I may find some other that I might need to fix.

[quote] I’ve been working on a brand new game based on the Weeping Angels from Doctor Who. People have really been into it, so I think it’s a fun game. It isn’t 100% completed (What game is) but Gameplay and everything is down, all I plan to add now is more maps and maybe a Doctor (Then it’ll be like Murder with Weeping Angels, lmao)

EDIT: It does use FilteringEnabled, by the way.

External Media

[/quote]

Your game broke, and many people are pissed because of that.
It does not start and the character’s don’t get the accessories on.

[quote] My game has been using FilteringEnabled for a while. Loadstring is also disabled.

http://www.roblox.com/BETA-King-of-The-Hill-place?id=21251104

My game has been on the stream once before (with effward), but I was inefficiently saving/loading data and the game broke because I hit the datastore limits. That is fixed and is still a work in progress. Soon, I hope to use universes to make multiple different maps with different themes so players will be able to freely choose what they want to play. [/quote]

This game, looks pretty stunning. The music is so flawless as well and got me hyped up :smiley:
Not sure if you are or not, but you should consider using ContentProvider::Preload to load all the image assets when you join the game. It’s rather frustrating having the images on a delay before they appear on the screen.

League of ROBLOX is still FilteringEnabled. I would love to see BlockHaak’s reaction to his own character. :3

Damn. I’m going to have to create a Filtering Enabled and none Filtering Enabled version of Apocalypse Racing at this rate. If indeed it is possible to make it Filtering Enabled because of complex guis.

this displeases shrek

“If indeed it is possible to make it Filtering Enabled because of complex guis.”

You should be making all of your GUIs from the client side even if you don’t have FilteringEnabled on. When you make your GUIs from the server every single user action takes a whole network round-trip worth of latency to show it’s results back to the client, which makes your GUI feel sluggish and low quality. That and you cannot do things like have nice mouse-over effects and responsive draggable GUI elements if you make your GUI from the server.

[quote] “If indeed it is possible to make it Filtering Enabled because of complex guis.”

You should be making all of your GUIs from the client side even if you don’t have FilteringEnabled on. When you make your GUIs from the server every single user action takes a whole network round-trip worth of latency to show it’s results back to the client, which makes your GUI feel sluggish and low quality. That and you cannot do things like have nice mouse-over effects and responsive draggable GUI elements if you make your GUI from the server. [/quote]

He may be talking about making a ScreenGui inside nil and parenting it to the Player.PlayerGui (which you can’t do)

The only real difficulty I had porting Murder over to FilteringEnabled was keeping the clients view smooth while doing a lot of requests server side.

I had to reorganize the weapons to handle animation & input clientside while actually doing stuff serverside. I ended up throwing the knife both serverside and clientside to make it possible to hit people with it (as it was moving at a very choppy FPS due to the latency)

I also had to add a few billion RemoteEvents so the client could actually do stuff to the game. The client runs under 3000 lines of code (a third of that being the custom roblox playerlist, need to compress it a bit :P) and the server runs under about 1000.

I’m not sure if it’s worth to make my place handle with FilteredEnabled. Although I’d love to see it on twitch, it’s just too big to alter it right now…

this displeases shrek[/quote]

I so sorry. I promised Wsly a free character (I mean, TBH, Deathrun just works as a skillset). And I might make one for CloneTrooper solely because his murder game is my favorite (braces for impact).

Anyways this isn’t the place to talk about it.

But for real, seeing League of ROBLOX on TNL again would be great. I was so very happy the first time. :slight_smile:

this displeases shrek[/quote]

Haha, did your really edit your FR’s requests in chrome inspect element? Because I know that when you have more than 1k FR’s it only shows up as 1k+.
Anyway, I have some cool creations in the making. Hopefully you guys decide to stream wordfall someday.

After figuring out how to use RemoteEvents [I never used them before…] it seems pretty simplistic to do and shouldn’t be a problem for most things I believe.

this displeases shrek[/quote]

Haha, did your really edit your FR’s requests in chrome inspect element? Because I know that when you have more than 1k FR’s it only shows up as 1k+.
Anyway, I have some cool creations in the making. Hopefully you guys decide to stream wordfall someday.[/quote]

Busted…