Haha, did your really edit your FR’s requests in chrome inspect element? Because I know that when you have more than 1k FR’s it only shows up as 1k+.[/quote]
[strike]Wrong. It shows 16k+ if you have over 16 000 friend requests.[/strike] I’d find it nice of you if you didn’t make an off-topic post just to have a go at someone. That was completely unneccesary, regardless of whether the picture was actually edited or not.
[strike]And next time, make sure you’re using accurate information.[/strike]
On topic: There’s a few games I’m working on, and they all use filtering. Once they’re in a playable state, I might suggest them here.
That’s ironic.
I never insulted anyone, it simply stood out to me. I always remember it being 1k + regardless of the amount. Frankly, it looks set up anyway. I am sorry if your friend or you are hurt by my comment.
Edit: I confirmed with somebody that it is fake, it’s always 1k+
Keep it on topic; I just want to see cool games to play.
[quote] “Wrong. It shows 16k+ if you have over 16 000 friend requests.”
Unfortunately I can’t verify this either way. But I can say that at 15,700 friend requests, which I currently have, it still only shows “1k+”. [/quote]
Unfortunately I can’t verify this either way. But I can say that at 2,672 friend requests, which I currently have, it still only shows “2k+”
[quote] “Wrong. It shows 16k+ if you have over 16 000 friend requests.”
Unfortunately I can’t verify this either way. But I can say that at 15,700 friend requests, which I currently have, it still only shows “1k+”. [/quote]
A friend of mine has 20k FRs and it shows as 1k+.
16k seems like an odd number to start showing it as 16k+, instead of 1k.
[quote] “Wrong. It shows 16k+ if you have over 16 000 friend requests.”
Unfortunately I can’t verify this either way. But I can say that at 15,700 friend requests, which I currently have, it still only shows “1k+”. [/quote]
A friend of mine has 20k FRs and it shows as 1k+.
16k seems like an odd number to start showing it as 16k+, instead of 1k.[/quote]
I think using FilteringEnabled is good practice for the real-world anyway. If you are planning on going into a software development career field, learning how to stay secure is a huge priority, even if that means you have to go through a few more hoops when writing an application.
Im working on a generic survival game (as you can see) and have decided to use FilteringEnabled on it.
This will be a challenge seeing that as its a sort of world simulation, there will be a whole bunch of interactions I need to properly implement using client server communication.
Currently I dont do any latency hiding because all the methods to do it seem a bit hacky (which is why theres a tiny delay in everything you do ;_;), but it doesnt seem to be too big of a problem as long as I deal properly with the few mechanisms that actually require precise timing.
Obscurity is a multiplayer RTS game that I’ve been working on for the past week and a half. It is FilteringEnabled and is in a really playable state right now.
My “Stop the infection” game uses FilteringEnabled. The game is a little slow paced, confusing, and lacking some depth but I find it to be lots of fun. Also I sent you (ReeseMcBlox) an email 4 days ago.