Way to compute the angular mass for a given Roblox part! (Especially mesh parts)

As a Roblox developer, it is currently too hard to compute the angular mass for a given Roblox part, especially mesh parts.

There are several reasons why this is hard

  • Roblox does weird things when computing the angular mass, pushing the mass out to the edges
  • Can’t read mesh geometry
  • It’s slow to compute this
  • Roblox as an engine already knows this information

Why this is useful

  • Useful for fine-tuning constraints to use minimal energy needed
  • Useful for inducing force on parts

If Roblox is able to address this issue, it would improve my development experience because I’d be able to compute the angular mass of a part faster/easier. Right now I have to talk to @AxisAngle and have them help me derive it.

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