We’re updating Heads!

Considering the age group of mobile users… i dont know man dont think all of them are keen enough to navigate settings lol

3 Likes

oh my god they did not-

image

…i think this is truly the beginning of the end for classic player customization. next they’re make every “classic” t-shirt offsale, then “classic” shirts and pants, eventually nothing will remain of what the platform’s player customization has been built upon for well over a decade now

18 Likes

Roblox, you never cease to amaze me with how shit you are…

Would it have killed you to NOT take offsale already existing items? Sure, you might not want to make more, but why take them offsale?

I’m not a fan of 3d clothing, but you integrated them well into the current Roblox ecosystem, aside from relearning some buttons, it was seamless. You should’ve done that with faces.

But instead, you decided you should start taking faces offsale. This first “wave” already took out some beloved faces, some for being meme material and some just in general. But now they’re gone and you’ve got me worrying about what’s next, not only which faces, but which other features, like R6 or 2d clothing are going to be affected next.

This blow, could’ve maybe been softened if 3d faces weren’t at shit as they are. Faces are attached to heads, which kills creativity, and the faces themselves are definitely not 1:1. Here’s an example with the man face:

image

image

There are some very clear differences. An even more egregious example is the Chill face:

image

image

Oh, not to mention many faces that were originally free as 2D faces now cost upwards of 2 dollars! But you know what? Chill and Man Face are actually lucky, there are dozens if not hundreds of faces that simply do not have a 3D counterpart, and this isn’t just obscure faces either, no, very popular faces like Check It or Yawn or Dizzy do not have 3D faces. You have 12 3D heads, and 100+ 2D faces. You haven’t even begun to remake all of these into 3D heads. And yet, you decide that it’s fine to take them down. Amazing, truly amazing.

I think it’s very clear 3D faces are generally not favored. 3D clothing, while most likely still extremely beaten in “market share,” is actually not hard to find across the site, in various uses. 3D faces? I might see one every few servers. It’s not a popular choice.

But you know what? You still win Roblox, you get to force your shit update and get me to panic buy faces. Why would you ever change? For the good of your users? LOL.

53 Likes

well that is true unfortunately :frowning:

3 Likes

Cool update and all, ain’t sure about the decal faces going off-sale though.

3 Likes

I support Roblox’s vision to improve avatars and give users the ability to express themselves. I do not agree with forced adoption. The platform is free to put new avatar technologies front and center but it should not come at a sacrifice of continued support for classic customisation.

There are an abundance of reasons why I do not enable new avatar technologies in any of my experiences and never will either:

  • I create custom avatars and have certain expectations on scaling and constructs.
  • New technologies are not performant.
  • Backwards incompatibility or lack of further customisation to make up for it (e.g. accessory position adjustment).
  • Aesthetic preference. Just like Roblox has a vision for avatars on the site, so do I avatars for my experiences. Where unwarranted, I’d like my vision(s) to be respected too.

I’m not saying that I’m against the introduction of dynamic heads altogether, but I have my reasons for refusing to adopt new avatar technologies in my experiences. I’ve accepted R15 (and so much of the platform did after initial pushback) but that’s where I stop: R15 with classic scaling (any Avatar Scaling option and its constrained values excluding Body Type and Proportions).

I am also not happy with how in some weeks prior to this being officially announced, Roblox - at several points in time - strongarmed dynamic heads onto my avatar even after I removed them.

20 Likes

I’m disappointed with this change. As others have said, a lot of the dynamic heads no longer fit correctly with accessories. Me personally, I don’t want roblox tracking my face to make my avatar’s head change. It feels weird, and not like roblox.

When engines like Unreal are pushing farther and farther ahead with improved performance, advanced tooling, increased fidelity, massive scaled worlds, and procedural workflows (Unreal Engine 5.2 Tech Demo Full Presentation | State of Unreal GDC 2023 - YouTube) I’m excited to know roblox is working hard on updating their heads to be the absolute best the Metaverse™ has to offer. Insane stuff, keep it up!!!

12 Likes

Literally this!! 2023 and still no ui blur lol.

6 Likes

Pick a struggle y’all Rthro or dynamic faces :man_facepalming: Please do something else bro

7 Likes

I like this update. I agree with others that you shouldn’t remove classic faces, but I still think this is a really cool feature that can make games more immersive!

I do have one question though. I have a blockhead, and do not plan on switching from it anytime soon. Are there any plans to allow me to have an animated head in some way? (Extra points if I could somehow still use winning smile with it, but I would understand if that wasn’t possible.)

Yes, I’m not complaining about dynamic faces either, but it’s too bad that it’s forced to be used. But it’s not hard to understand why they do this, if they didn’t force them to use dynamic faces, no one will use dynamic faces.

3 Likes

Alright, I’m going to share my 2¢ here and say that I’m pretty sure most, if not all of us, would have been fine if these new animated heads/faces hadn’t “replaced” the long-standing decal faces that have been around since pretty much the start of the website.

However, the replacement of classic image faces with animated heads is just one of the concerns related to this update. However, the more troubling issue lies in the response from ROBLOX Staff to criticism. Negative feedback is often met with disregard, deletion, or even alterations that selectively remove critical aspects, particularly those pointing out flaws in the moderation of replies under this post. In sharp contrast, positive responses are not given an equal level of consideration as negative ones.

In the end, there’s not much we can really do about this update, as negative feedback, and people pointing out how flawed the animated faces look & work is mostly ignored by the people who can actually do anything, I’m pretty sure even this response will be ignored.

16 Likes

no one cares about your obviously influenced opinion

at least say something new, this has already been said upwards of 10 times

my brother in christ community feedback matters and forced updates suck we need actual real updates that improve not the engine not vrchat 2

2 Likes

there are better things to complain about

show me the better things to complain about the item holding update? yeah that sucked and it was forced
AND DONT YOU DARE SAY engine bugs because II LITERALLY SAID engine improvements matters more

3 Likes

Like you. What have you contributed to this post? Absolutely nothing

idk man, you should expect that to happen at this point

1 Like

everyone has something of value to bring to the table. even me.

2 Likes