We’re updating Heads!

It is most certainly investors. I have to agree with you for the most part, Roblox is another corporate figure looking for money. Why else would they ignore feedback and glorify an update? To please investors, otherwise they would take action.

They want to keep this crazy concept of the metaverse going, and they want to show that its working and that its a billion dollar idea, when its really not.


Guess I should monitor this page.

Wonder when they’ll start taking the rest of these down knowing they’re going to ignore us and cherry pick the positive feedback.


Didn’t Roblox stop using the term metaverse…

this is so true brother, us americans have freedom of speech! we deserve our faces back!!!


Ayo, blow this comment up with likes so roblox can understand, they want to keep playing games with yall, they dont care about negative feedback, THEY ARE STAYING SILENT. Well everyone its probably a good time for everyone to show the company we are serious about this. They want to just up and remove remove remove. If you are serious about having a backbone and standing your ground and not being pushed around by this lame stunt, Like this post, upvote it. reply to it, Get it to blow up.
#noForcedUpdates, #ForcedToQuitRoblox (blow those tags up too on every social media platform)


When you say “update” heads for the majority of active users, do you mean classic heads will no longer be an option?

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Yeah man this update will enrage the community for sure.


It’s funny how they allegedly scrapped the whole ‘metaverse’ term when they continue to implement features such as dynamic heads, taking over AI tech companies for said features, and continue to market their game as this ‘futuristic world with REALISTIC PEOPLE and CLOTHING and EVERYONE GETS A PIECE OF THE PIE HERE’

Completely hinders and removes their original identity from 2006. You can’t even blame us for fearmongering when it just happens right in front of you lol


Most sites don’t keep the same identity for 18 years, shocker. Almost like Roblox’s old identity was more of a product of limitation. And don’t get me wrong, i definitely prefer how Roblox was back then. But by the time you joined in 2010, Roblox’s identity had already significantly shifted, and 2006 was a significant shift from 2004-2005. Almost like a platform designed for having people develop games will continue to evolve it’s tech, and a site that’s existed for 18 years and will continue to exist for possibly 18 more will change its direction, many, many, many times?


The direction they’re going now is not ideal nor does it benefit existing and new users at all. That’s the point here, not that change is bad, but the choices they make for change is bad.

Because having a hypothetical removal of all classic faces and heads just to have us use dynamic heads that are:

  1. More Expensive
  2. Have rudimentary issues that should’ve been caught before shipping it out as if it’s a fully thought-out project
  3. Won’t have full benefits without camera permissions (that I can’t even give or revoke because I don’t have a webcam lol)

is a change I’m not willing to sit around and accept as much as this company wants me to.


Yep! I agree. I made an entire post about why this change is shit. When you turn it into “this isn’t at all like 2006!” or “investors are ruining Roblox,” then something needs to be said.


The idea is not keeping “old Roblox”. Yeah, I very much think old Roblox was better. But its not like I don’t want a company to move forward. Evolution and keeping up with todays culture are important and I find it nice. Identity change is a necessity in business.

However, I don’t want a company to be so inclined on something that hasn’t been developer and thought through enough, as @checkersoda has already discussed. There is so many flaws behind it, such as the camera. Roblox is also shoving it down our throats potentially putting classic faces offsale, and it feels like they are cutting ties with the community through this update as we haven’t really been listened to.


Like I said, I agree this update sucks.


Genuinely have no clue where you or I ever said or insinuated that ‘2006 was better’, but I feel as though you need to take a deep breath and maybe a couple minutes to breathe some air before coming back and re-reading our conversation cause nowhere did I specify or imply that ‘old roblox is better’.

I’m not gonna mention the other quote since, yes, I did say that, and you should understand why if you bothered to read without getting in a fit.


Whether you said it was “better” or not is pretty much irrelevant since you insinuate Roblox should be tied to their 2006 identity.

Oh, and my paraphase wasn’t “2006 was better,” it was “this isn’t at all like 2006!”

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At this rate you’re completely misunderstanding and your insinuations aren’t helping this case at all. Trust me when I say that you don’t need to correct people on paraphrasing of all things, and that just goes to show how you need a second or two.

I’ve already told you that change is fine and I’m obviously aware that by my join date, roblox was changing anyway. The ‘metaverse’ bullcrap I was talking about was exactly how I describe it: stripping away any life this game had and turning it into a lazy attempt to garner attention through popular trends. This update is proof of that.

Can we move on to how no employee has bothered to comment or are you going to pick at straws more?


If you would like to.

I wouldn’t expect any employees to respond since, as far as I’m aware, Roblox has never responded to taking items offsale, certainly not in the last 5 years.


I think it’s safe to say that 2023 MIGHT be even worse than 2022, becuse everyone knew that 2022 has been the most terrible year or Roblox, like the infamous audio privacy update that destroyed game- I MEAN EXPERIENCES, or the “Sponsors” that replaced events


You can tell an update is not well received when an update post with 39 comments has the exact number of likes as a post with over 700.

I personally do not mind the new heads. This will allow other users to design their avatars in new and creative ways.
I do however, like many others, have a problem with this update. Not everyone is interested in using the animated heads. If someone wants to use the classic faces, they should be able to. Taking away all but two of the free classic faces and several paid faces was not a good idea. This change seems to go against giving people more freedom over their Roblox avatars (something Roblox frequently advertises for the platform.)

There are some things I believe can be changed to resolve this problem:

  1. Simply reverse the decision to make the classic faces go off-sale. This will allow people to pick between using the classic heads and the animated heads, not limiting people to one style of face.
  2. Combine classic heads and animated heads in the avatar editor and marketplace, and give people the ability to select if they want that head to be animated or inanimate. Because classic heads are just being updated to be animated, I do not see a reason why they need to be displayed as two different items located in different tabs. By owning the Animated Man Face, you should be able to select a button to turn the animation aspect of it off, resulting in you wearing the Classic Man Face.

Thank you for your feedback on this post. We hear your concerns, and we’d like to give you more context on where we’re going and why we’re making these changes.

Our vision for avatars is for everyone to have an avatar they love, where they can communicate and express themselves in a way that’s authentic and natural.

To achieve this, we are adding face animation capabilities to all our avatar heads. This means that, over time, all the classic static face decals will be replaced by animated heads, featuring the same facial features and expressions, but with the added ability to animate. This process will be gradual and take some time – once heads have finished being updated, you will receive a new upgraded head with animation for each classic face you own.

We will update most heads by the end of the year and complete the rest in 2024. In the short term, you will see some differences:

  • Each animated head will have only one head shape at the beginning. In the future, we will launch the ability to change head shapes, allowing you to recreate the range of face/head combinations available today, and more.

  • The animated heads may not be an exact match – you might see small differences that cause your accessories to fit differently. In the future, we will launch a new way for you to adjust your accessory positions to get a custom fit on any head.

Although we will be replacing the classic face decals with animated heads, the iconic Roblox faces that we all love are not going away. As soon as a face receives an upgrade, we will remove the equivalent classic face from the Marketplace and replace it with the upgraded animated head so there is only one version available for purchase. And as a reminder, when we take a face off-sale in the Marketplace, it does not impact the faces that you own and already have in inventory.

When we launch the ability to animate your face with movement using your camera, you’ll have the option of animating your face using the camera on your phone or computer. This is optional and will always require you to consent to use your camera in this way. Roblox never transmits the video from your camera – all processing happens on your phone/computer. If you do not choose to enable your camera, your face can express using default animations instead.

We’re excited for you to try out animated faces for yourself, but realize this came as a surprise. In the future, we’ll give more advanced notice when we make changes that affect Roblox heads. Please continue to provide your feedback and read on for more information:


Why did you take the classic heads and faces off-sale?

  • When we add an upgraded head that supports facial animation we will remove the equivalent classic face, so there is only one version of a face available for purchase. Taking a face off-sale does not affect faces that you already own.

Why are we doing this?

  • Our vision is to empower avatars that allow our players to express themselves and communicate with their friends in deeper ways. To enable this, we’re upgrading every face to support face animation.

Are you getting rid of blocky?

  • No, we are committed to all avatar styles including the classic look of our early avatars, while enabling all avatars to support the latest avatar technology such as face animation.

Can I get my original head shape back?

  • Yes. If you had a classic head equipped and you want to revert back to it, your original head is still in your inventory under Classic Head. In the future, we will be providing a new way for all your animated heads to match the classic shapes.

I can’t find the matching animated head to my static face.

  • If you had the static face equipped, then the matching animated head will be in your inventory under Heads. Some of the names of the new animated head names are different from their static counterparts (Freckles is now Sun-kissed Freckles), but we are working to fix that as soon as possible to avoid further confusion.

Will my fantasy avatar head be upgraded with facial animation as well?

  • Yes, we will be upgrading more heads to support facial animation to the shop so that in 2024 every head on Roblox can animate.

Do you store data from facial animation?

  • No, we take your privacy seriously. When you use your camera to animate your avatar with your movement, animation key frames created by this process are deleted in real-time after they have been used and cannot be shared. Video from your camera never leaves your device. Learn more here.

What if I don’t want to enable my camera?

  • That’s totally up to you! If you wish to not enable your camera, you don’t have to and can still use emotes to express yourself.

Why does my head with facial animation look different than the classic head?

  • Converting a face to support animation sometimes requires technical or artistic changes to support the technology. This can result in small differences in eye or mouth position. In addition, each upgraded head has only one head shape – in the future, we will add a new way for your animated heads to match the classic shapes.

Why don’t heads with facial animation work well with certain accessories?

  • The upgraded heads may have small shape differences due to the technical and artistic constraints needed to support face animation. Plus, each upgraded head has only one head shape right now. In the future, we’ll add a new way to adjust accessory positions so you can get a better fit on any head.

Why are heads with facial animation more expensive than classic heads?

  • Soon, we will allow creators in the UGC Program to make animatable bodies and heads, so we want to benchmark the price of animated heads at a higher rate so our community-created avatars are properly valued.

Will my limited classic head be devalued?

  • Limited heads will be updated while retaining the same serial number and limited quantity, with the added benefit to express emotion.