We’re updating Heads!

Honestly my only hope is that Roblox compromises like the Materials Update: by introducing the new heads as the primary replacement going forward but allowing people to use the decal variant if they wish. Fat chance of that happening though.

What is with Roblox these days…?

They used to be a really fun game for everyone, but NO! They nowadays went extremely evil, with endless terrible updates, the game client/desktop app not launching on PC, forcing Rthro, getting rid of R6, getting banned over the most stupidest reasons, assets getting rejected/“moderated” for absolute no reason at all, and more

I don’t know how long I can take all of this…
What has Roblox come to? Why don’t they want to listen to us Robloxians? Why do they want to see us suffer? I don’t get it, but David does

Is Erik was alive today, things could get better, BUT NOPE! David is just approving the terrible ideas the other members of the staff came up with, like THIS update, the audio privacy, the terms of service being updated (by using no “blox” on a game’s title), the “sponsors” replacing Events and all the bad stuff they have done

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And other engines are not so easy to port for other devices?

I understand the upkeep of servers and a freely available host for servers, though there are still other alternatives to Roblox. Godot is completely and utterly free, has plentiful documentation, is more feature-rich than Roblox, more stable, more optimized, and there’s no profit cut to speak of. Yes, servers must come out of someone’s pocket, but there’s no denying that this is a much more healthier alternative engine for serious game development than Roblox.

Let’s also not forget that Roblox’s updates force you to keep your game air-tight, with API changes, deprecations, and other things keeping you from being able to say “I’m finished”. You are stuck in a rat-race.

Also, having a platform of users is not guaranteed without investing into the platform itself. At that point, I’d prefer doing my business elsewhere.

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I really love the new Beta Features they’ve rolled out on studio, good progress is always seen on studio just never for the website and the users it seems.

No it’s not, I wrote this all up

Hey, why are you copying my message!

Really? Dragging Erik into this? He’s been dead for 10 years, let him rest in peace!

Okay, sorry man, I apologize…\

Like, I don’t get it! Why is Roblox doing these bad updates! It’s like as if they’re torturing us!

I hope so too. That should be the direction for every drastic update like this. I’m not expecting Roblox to look like how it was in 2012 or whenever since it has to evolve obviously. However, existing features should never be removed (or soon to be unavailable to the masses, as demonstrated in this update) unless it poses a security risk which can not be fixed easily (such as Filtering Enabled being forced), is somehow impeding engineering efforts dramatically, or virtually no-one uses.

I don’t think we will get a compromise like this unfortunately. Besides the obvious with this being planned for years, Roblox wants to slowly but surely force users into using the new dynamic face feature, such as taking classic faces off-sale and automatically replacing users faces with the new animated ones, forcing them to take it off manually.

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This coercion is exactly how platforms die.

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Yeah, it also shows how you finally quit the site, making this update the straw that broke the camel’s back

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The fact that you guys are forcing this change on us, despite numerous arguments against it, completely goes against your motto of ‘powering imagination’ / ‘respecting the community’. If you actually want to respect either of those mottos, LISTEN TO US!

We are the ones holding up Roblox. We need you and you need us, so please LISTEN!

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Oh, it isn’t this update that made me realize Roblox wasn’t worth it.

The animation update from last year was part of it, as well as pathfinding and other parts of the API changing overnight.

This is just another reason to stay away from Roblox with regard to serious projects. I implore other users to find other engines to spend time with, as there’s more permanence in other places than Roblox.

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Yes, the prospect of moving to another platform can be done. I haven’t heard of Godot so I’m not going to comment on that. My original point is that the engine on Roblox is user-friendly, and mostly kid-friendly which is what the corporation is trying to feature as their goal. I’m not trying to highlight ROBLOX as this holy grail of engines when they barely pay developers and force a 5 dollar fee when developing. Likewise, you mentioned the continuous updating of ROBLOX which can upright break some games (Ex: Mashables). But other engines aren’t as quick and easy as ROBLOX to port to mobile or other platforms, in fact it can be extremely hard for many developers to do. You can maybe point to an example of an easy way to porting to other devices and i’ll look.

Okay, like what? What examples?

Out of curiosity, what did Roblox do with pathfinding overnight?

176 minutes of read time and 1502 total posts, good job guys daym

Well, for Roblox, you have a place file which is streamed to players’ devices.

When I was a kid, there was no such thing as streaming data to devices for games like Roblox to exist unless it was something like Runescape. We used cartridges or laser discs with pre-compiled executables to run on machines - physical copies of games.

Engines like Unity, Unreal, Godot, Game Maker Studio, and a whole slew of other engines I can’t recall immediately, all operate on a similar principle of having pre-compiled games to run on a machine, as opposed to streaming game content over a network connection.

The benefit of this is that the game cannot change without altering the data on the physical medium. You always have the game.

Roblox may not be as permanent as a disc or cartridge, and your account on Roblox could be terminated, or the experience could be rendered private - really, any number of issues could happen to just the place itself, whether by updates or other external forces not of your own.

There’s no guarantee that Roblox will be in the state it is forever, or that it will remain in twenty, thirty, forty years from now. That disturbs me, to think that something I put time and energy into is not so permanent, not accessible to people for very long.

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Well, it just stopped computing paths in some instances, some places, and nothing was done to the place for pathfinding to up and cease working.

Granted it was calculated on the client (for a single-player game), there was just no way for me to regain the behavior of some enemies and friendly characters.

If something like that is so frail, so easy to lose, why bother with an engine such as Roblox?

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