Im having issues with some animations, all other animations for the rest of my game worked completely fine but for some reason the one animation i spent the most time on bugs out in game.
animations when played in editor on dummy:
here are anims when played in game:
i tried using the pivot point editor on my rig but i got no where, and when playing the animation with a different weapon it still replicated the same bug.
how i rig the weapon:
Weapons.Scythe = function(Character) local M = Instance.new("Model") M.Name = "Weapon" M.Parent = Character local Folder = game.ServerStorage.Weapons:FindFirstChild("Scythe") local Sword = Folder.Rig.Sword:Clone() for i,v in pairs(Sword:GetChildren()) do if v.Name ~= "Handle" then local rig = Instance.new("Motor6D", v) rig.Part0 = Sword.Handle rig.Part1 = v rig.C0 = Sword.Handle.CFrame:ToObjectSpace(v.CFrame) end end local rig = Instance.new("Motor6D", Sword.Handle) rig.Part0 = Character["Right Arm"] rig.Part1 = Sword.Handle rig.C0 = Folder.Rig["Right Arm"].CFrame:ToObjectSpace(Sword.Handle.CFrame) Sword.Parent = M Weapons.SetScythe(Character, true) end
please help. if any additional info about how the game is setup and stuff in studio is needed please let me know and i will reply.