Weaponry Update Log (Archive 2020 - 2021)

This is an Archived Update Log (2020-2021)
Newest: Weaponry Update Log
Archive (2021 - 2022): Weaponry Update Log Archive (2021 - 2022)

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12/23 Christmas 2021 update! :christmas_tree:

Summary

:christmas_tree: Happy Holidays! Weaponry’s 2nd Christmas Update is here! :gift:

WHAT’S NEW?

  • LIMITED TIME: Presents Launcher: The classic Roblox gear has made it’s way into Weaponry! Launch right into the holiday with some… fused presents!
  • The FIRST ever projectile launcher (excluding rocket launchers) in Weaponry.
  • Unlocking? Grinding eliminations for it? Not for this time! Everyone spawns with an EXTRA presents launcher.
  • You can also equip presents launcher in the Weaponry, just like other weapons.
  • The EXTRA presents launcher can be dropped / picked anytime.
  • Some maps are now snow-themed! Stay cozy.
  • A Christmas themed lobby.

BUG FIXES / IMPROVEMENTS:

  • New setting: Explosions enabled. Whether explosions will be emitted locally.
  • Keyboard button “Q” is no longer used for weapon aiming. It will now equip your last equipped weapon.
  • Fixed few kill card visual bugs when being eliminated by yourself.
  • Slightly reduced no-scoping accuracy on snipers.
  • M82 is no longer automatic.
  • Backend optimizations and fixes.

:eyes:Is this the big update? No. So stay tuned…

Can’t believe Weaponry is already having it’s second Christmas. I wish everyone Merry Christmas and a Happy New Year,
and enjoy this update!

- Stacky

12/4 Mobile hotfix 2 :iphone:

Summary

:white_check_mark:UPDATE SOON! The big update is still being worked on, thanks for your patience! :fire:

This will also be the last mobile improvement update in a while. Even though there is still room for improvements for mobile, mobile is now way more polished than ever after these 2 mobile QoL updates.

  • Sensitivity settings now respects touch screen devices! Mobile players will no longer have very fast spinning camera when scoping in with snipers.
  • Fixed randomly zooming out to third person while in first person.
  • Fixed some mobile buttons blocking the moving thumbstick. Weaponry will no longer use the Dynamic Thumbstick.
    (Please let me know whether the new thumbstick position / size is suitable)
  • Sensitivity in the settings tab is now a “multiplier” of the normal sensitivity. (changed on all devices)
  • Reduced the screen area of triggering weapon fire:
    The red area indicates the “screen area of triggering weapon fire”:
  • What’s it?
    After pressing the fire button and as long as your finger is inside this red area, your weapon will fire. Your weapon will stop firing when ANY fingers UNTOUCH / RELEASES from this red area, INCLUDING your another finger for moving the camera Reducing the red box area will allow players to aim with their another finger on the top area of the red box, such that weapon fire will not stop when trying to move the camera.

11/21 Mobile hotfix :iphone:

Summary

:iphone:MOBILE AIMING IS FINALLY FIXED! (New servers only!!)
You can now aim with ANY fingers on mobile, including moving your camera while holding down the fire button!

More mobile quality of life changes will be pushed and introduced in the future. Thanks to all the mobile players bearing with us.

The big update is still being worked on, thanks for your patience!

11/6 Halloween Event Concluded

Summary

Maps are no longer dark and foggy!

I think we all know that this first Halloween update isn’t doing well as I have expected and well, it is indeed not an update that everyone likes.

I would like to deeply apologize for all the gameplay problems, performance issues etc. I will better construct ideas for future festival updates (if any) and ensure that they are favorable and interesting by the players, as always, opinions are always welcomed. Just please be reminded that my capability is limited and … Weaponry is still a Beta game.

Thanks for understanding and your continuous support.

Meanwhile… :eyes:
We have been working on a BIG update (even before working on this Halloween one) and here’s an unfinished update log…

Hope this update will be finished within the following 2-3 weeks, and most importantly, I hope that you will find it amusing.

Thanks!

Bug fixes and improvement:

  • Greatly optimized G3’s model.
  • Fixed leaderboard resetting due to Roblox’s outage few days ago, your best record should no longer reset in the future, Stats also no longer reset due to any future Roblox outages.

10/25 HALLOWEEN 2021 UPDATE!! :jack_o_lantern:

Summary

10/26 Hotfixes (New servers only) :hammer:

Summary
  • Slightly increased the brightness on certain maps.
  • Spook4A1 will no longer drop when player dies.
  • Optimizations on the Spook4A1 regarding FPS drop when using the weapon.
  • Temporarily removed the character’s back weapon due to it bringing a moderate performance issue.
  • Reduced the chance of a Fog Attack happening to 60%.
  • Reduced the Fog Attack’s maximum fog intensity.
  • Reduced the Fog Attack’s duration.
  • Fixed the M4A1/M16/Spook4A1 does not eject bullet casings.

:jack_o_lantern::jack_o_lantern: First ever Halloween update has arrived to Weaponry! Vibe up this spooky season with new weapons, new gameplay changes and with this “orangeish” theme!

Content:

  • New Halloween themed lobby! A lump of spooky decorations has been added to vibe up this Halloween - and much more changes.:skull:

  • Debugger has got even more orange! How can an orange map not join this orange festival? Hop into Debugger’s Halloween!

  • All maps are now in the time of Dark Halloween night, don’t get scared by the ambience, you still have to fight your enemies. But watch out for the heavy fog…

  • Yes, The Halloween Fog attacks. The map will be attacked by a layer of orange dense fog after started.
    Visibility will be greatly reduced, so watch out - there might be an enemy right in front of you!
    If you are a sniper, you might want to find an alternative weapon in the meantime, you can always pick-up any weapons on the floor.
    The fog will only last for few minutes and there is a small chance that the round will not receive the fog attack.

  • New Spook4A1! Based off the M4A1, Spook4A1 is now available to unlock. Glowing orange in the dark, scaring off your enemies.
    You will need at least 1337 life eliminations to unlock this weapon. This weapon is only available during 2021’s Halloween.
    Note: Your eliminations count will not be deducted after equipping the weapon.

Bug fixes and improvements:

  • Minor changes on the M4A1 and M16 model and animations.
  • Fixed a internal potential memory leak.

That’s it, hope you enjoy the first Halloween Update! :jack_o_lantern:
If you are disappointed with the content, my apologies. My working capability is limited.

10/10 NEW DESERT EAGLE!!

Summary

Desert Eagle, known as the Deagle has finally been revamped! Deagle being one of the most legacy and well used weapon in Weaponry has finally received some fresh animations animated by Capra. It has also received some minor stats buff.

A big update is still being worked on and once again thank you for your patience and your continuous support.

Bug fixes and improvements:

  • Doomspire has been temporarily removed to undergone some QoL improvements and changes until further notice while the Limited Time Map, OG Doomspire has been removed.

26/9 LIMITED TIME MAP!!

Summary

OG Doomspire returns!

The OG Doomspire has returned as a limited time map for 2 WEEKS! Meanwhile the pre-existing Doomspire will be gone to go under some changes.
This Doomspire also has a shorter path between towers, Feel free to give us more feedback on how we can improve the removed Doomspire!

Burst Rifle:

The Burst Rifle has been removed, hope you enjoyed this lil’ legacy firearm for the past week! Let’s hope to see it again in the future…

Bug fixes and improvements:

  • Increased PP-Bizon’s reload time.
  • M249 now has a longer full ammo reload time. This weapon with 100 ammo can no longer have a faster reload by re-equipping.

19/9 LIMITED TIME WEAPON!

Summary

The Burst Rifle has make a return to the game! This weapon was in the game for a period of time when the game was initially open to the public but it was later removed. It is now back with new animations and improved stats!

However… Not for long. The Burst Rifle will only be available for everyone to use it for this week only! It will be gone back to it’s personal mystery place after this week, so try out this weapon as soon as you can! This is also the reason why this Burst Rifle will be a bit stronger comparing to the existing similar weapons.

A pretty big update is being worked on at the moment, including the “highly requested weapon with unique mechanics” mentioned in previous update logs, in the meantime, enjoy this weapon filled with legacy! At least to some of the OG players.
Thank you for your patience and continuous support.

I am also collecting feedback for Weaponry! Check it out and fill in the feedback survey: https://twitter.com/headstackk/status/1438906112833581061

9/4 NEW MAP!

Summary



A new map Debugger arrives to Weaponry! Jump into this orange world and rush through complex pathways to race for the MVP! Available in FFA & TDM, Built by NickiBreeki. This map should also be the least laggiest map (in terms of FPS) out of all concurrent maps.

And no, this is not the Matrix map from Arsenal despite having the same theme.
Let us know what you think about the new map!

Bug fixes / improvements:

  • Reenabled a feature on the trampoline where there’s a small chance that a player will bounce higher than usual.
  • The Damage UI will only now show below 75% of the Max Health (150), and the intensity of it has also been reduced in order to have a more clear vision when having low health.

8/29 P90 + PP-BIZON!

Summary

Spray and pray into this week with 2 of the newly revamped submachine guns in Weaponry, the PP-Bizon has also received a minor buff, hop on and spray your shots!
Animated by HowsLifeJosh and Capra.

A highly requested weapon with unique mechanics is coming soon to Weaponry! It has been worked on for few weeks already, can you guess what it is? Stay tuned!


8/22 Tec-9 + Glock18!

Summary

The Tec-9 has been revamped! Modeled by C9Z9 and animated by HowsLifeJosh. Along with the new Glock-18, a new fully automatic pistol based off the existing Glock-17.

Bug fixes and improvements:

and some minor bug fixes + backend improvements.

8/8 M1 + SCAR!

Summary

The M1 Garand has received a fresh revamp! New model and animations, with an even more clean and fresh reload, be sure to check out the classi M1 Ping! Animated by HowsLifeJosh. It is also the first weapon to receive different reload variants. The weapon reloads faster when the magazine is emptied.

The Scar has also received new animations and stats balance. I have received feedback regarding the Scar and did suitable adjustments, and I will constantly monitor the behavior of the weapon and do changes when necessary.

Bug fixes / improvements:

PSA: There’s quite amount of server and client code optimization have been done to this update, a lot of backend framework improvements and changes were being done. Due to that happening, the game will be in a “Run-in period” and bugs / glitches might appear to occur more often.

My apologies if any major/minor bugs occurred during the gameplay that affect the overall experience. Please report them if found and they will be fixed as soon as possible.

These kind of backend changes will be conducted more often in the future to get the game better prepared for future updates, these improvements will allow the game run smoother in a long term perspective.

  • Fixed “Assist” prioritized before “highest streak” when calculating top players.
  • Fixed first person arms appearing sometimes when scoped in.
  • Fixed the small offset happening between the first person arms and the weapon when playing certain weapon animations.
  • Swapping inventory weapon slots will no longer equip the swapped weapon.
  • Fixed a bug where the ammo count of a picked up weapon will be transferred to another weapon which triggers the anti cheat and kicks the player.
  • Improved Crosshair size on smaller screen device and improved shotgun’s crosshair in general.
  • Right clicking a player on the player list and kill card will now also show the player’s ID. You can use it for reporting a cheater.

    image
  • Banned Rthro heads on character and Rthro arms on first person arms viewmodel.
  • AN-94 has received new animations along with the Scar.
  • Fixed AUG-A1 Animations freezing the head.
  • Along with the empty mag reload system from the M1, MP40, M4A1, M16, Tommy Gun has received reload variants between empty mag reload and normal reload. Their bolt will also no longer “teleport” when reloading. Quite a visual improvement change.
    Before:

    After:
  • Improved ragdolls and ragdoll bodies no longer collide players. This shouldn’t happen anymore…
    Image from Gyazo
    ^ credit to domshoe

7/25 AWP + M82!

Summary

Two of the most iconic snipers have been revamped in Weaponry! Including new animations, sounds and minor stats’ change. This is a great QoL change towards the AWP, the equip time, fire rate and reload time has increased 27%, 20%, 15% respectively. The muzzle velocity (bullet speed) has also once been increased again. The M82 has also received some great visual changes and details, check it out!

Here are the history of the snipers.
and yes, they are all animated by me (headstackk)

Weaponry’s initial AWP, 2019.

Second version of the AWP, Early 2020.

Third version of the AWP, Mid 2020.

Current, with new improved animations.

M82: Initial version, Early 2020.

Second version, Mid 2020.

Current, with new improved animations and model.

Hope you guys enjoy the recent weapons improvements lately!

Bug fixes and improvements:

  • Added equip and inspect sounds for M4A1, M16 and R8.
  • Minor animations improvements and adjustments on the M4A1 & M16, G3 and Famas.

7/18 New VSS!

Summary

VSS being one of the most legacy weapon in Weaponry has finally got a fresh revamped! It gets a variety of improvements compare to the old model, check it out!
The Headstackk gun (aka oof gun) has also received new animations, remember to check out the inspect animation! (Press F)

Bug fixes / Improvements:

  • Fixed VSS not able to scope in while firing.
  • Improved sniper’s random firing accuracy, this should make snipers to be more consistent.
    Standing still while scoped in is always 100% accurate;
    The scale of accuracy randomness of will be larger with this order: not scoped in, moving, jumping / freefalling.
  • Retweaked the bullet drop value of all weapons that has bullet drop: There are mainly 2 parameters: DropPerSecond and DropAfterStuds. One controls how many studs will the bullet fall per second, while one controls when will the bullet drop begins. These 2 values are mainly ranged on 0.05 to 0.15 studs and 25 to 50 studs respectively on weapons with bullet drop. The new scope reticle should assist you a bit when aiming for the compensation of the bullet drop.
  • Added a new scope reticle UI.
  • Added equip and inspect sounds for MP5 and MP5SD.

More weapons will be revamped / added in the future updates, including those that you guys suggested. Stay tuned!

7/11 New MAP!

Summary

Weaponry has not receive a new map for quite a bit of time, Any OG players remembered this map? The Nostalgia Forest has returned with a major revamp! This map features an open and wide area for you to fight on, you can either combat players between the trees and rocks, or do some sneaky sniping up high on the high walls. It is available on both Free For All and Team Deathmatch gamemode.

This map is built and revamped by Risyari, let us know what do you think about it!

Sneak peak: A BUNCH of weapons are getting revamped! Some legacy weapons will receive adjustments and new animations in the future updates, stay tuned.

Bug fixes and improvements:

  • Improved the first person viewmodel, including a delay time on arms going transparent when zooming out from first person to third person with certain weapons.

7/3 New G3 Rifle

Summary

The Heckler & Koch G3, an assault rifle with slow fire-rate but capable on dealing high damage has joined the Weaponry! Modeled by Furakua and animated by HowsLifeJosh and me (Headstackk).

Bug fixes and improvements:

  • The following weapons have their max ammo changed and minor stat tweaks.
    MP40: 30 → 32
    Famas: 30 → 25
  • All weapons except shotgun will no longer deal damage with decimal places. This will allow a more precise damage calculation and prevent things like 0.5 health from happening. However there’s still a chance that shotgun will deal damage with decimal places due to how shotgun works.

6/28 New R8 REVOLVER!

Summary

Revolver, a kind of weapon that has been heavily requested weapon from the Weaponry community and the players and it’s finally here!

What took so long to add just a revolver?
By far, this R8 revolver might be the most detailed gun in Weaponry! Modeled by xLECHx and Animated by me (Headstackk). It is the first gun to receive texture and details such as normal maps. We spent countless of effort and unprecedented dedication on this weapon and it’s entire development cycle took us months! Such as modeling, rigging, animating, mapping etc. and of course, with tons of try and errors.

I’d also like to point out that we are constantly listening to feedback, suggestions from the community, but it takes time for us to adapt them into the game. As now I (Headstackk) is still the only main developer for Weaponry, with my fellow game contributors which contribute content such as modeling, animation to the game.

Hope you enjoy! Your support towards the game is greatly appreciated. :heart:

29/6 Hotfixes:

  • M16 was not intended to be removed and it has been readded.
  • Fixed MP40’s missing barrel.
  • Fixed Doomspire’s game over scene.
  • Player will now die faster when falling off Doomspire map.
  • Fixed weapon not shooting the center when aiming down sights in first person on mobile.
  • Fixed some touch screen devices not being recognized as mobile causing touch buttons not appearing.
  • Improved kill card icons.

Bug fixes and improvements:

  • Tommy Gun has received improved and camera animations, which also fixed the issue where the right arm will block the first person view when aiming down sights.
  • Renamed Charge-Mossberg 500 to Chargeberg-500.
  • Fixed Chargeberg-500 not playing the secondary firing sound.
  • Added charging animations and effects to Chargeberg-500.
  • Fixed not being able to sprint while holding down firing input when reloading.
  • Fixed controller not working on mobile.
  • Changed Doomspire Map’s spiral stairs into spiral stair conveyors.

More new weapons coming soon, or maps maybe?

6/13 New MP40!

Summary

Mzschinenpistole 40, the classic submachine gun used during World War II is now in Weaponry!

Bug fixes / improvements:

  • Fixed bullet ricochet sounds not playing.
  • First person viewmodel movement improvements.
  • Improved mobile buttons input including fixed weapon firing by itself when firing button was not hold.
  • Settings have been released for a while and it still does not save, my apologies. However mobile users will now have a more optimized settings preset on joined.
  • Added a Weapon pick up button on mobile.
  • AA-12 has received improved and camera animations.
  • Weapon type names are now reader friendly, e.g: SMG > Submachine gun, SHOTGUN > Shotgun.
  • Weapons now eject the correct bullet casings. Previously it was based on the weapon’s type.
  • Fixed weapon is able to fire while spam equipping multiple weapons.
  • Fixed weapon ADS offset bug when spam equipping and ADS.
  • Semi auto weapons will no longer fire by holding down fire input after equipping / during fire cooldown.
  • Removed the rope on the third person M1 model to fix the issue where the rope will block the first person view.
  • Minor backend fixes.

Expect more new weapons soon!

5/21 New MP5s!

Summary

The MP5s have been revamped! With new models and animations, MP5SD has a realistic and accurate model now rather than being a MP5 with a suppressor. Along with that, some guns have also got some animations improvements and changes, read the log below for more details.

Bug fixes and improvements:

  • Benelli-M2 has received brand new animations.
  • These weapons have received minor animation improvements and camera animations: AUG A1, Famas, Glock-17, all pump action shotguns (Spas-12, Mossberg500, Charge Mossberg-500), Benelli-M2, M4A1, M16.
  • Kill card camera no longer follows the player if the spectating player dies.
  • Fixed unable to repeat emoting Default dance when the emote is finished.
  • Fixed suppressed weapons not having a lower max sound roll off distance.
  • Fixed all maps’ spawn having a wrong orientation (spawn facing a wall).
  • Renamed Unknown Mine to “Rain Water”, the original builder of the map is no longer unknown! He is Simon3676.
  • Improved spawns’ location on Throwback map.
  • Improved stairs on Crossroad Map.

There will be new weapons in the upcoming weeks!

5/10 The AK update!

Summary

The classic Kalashnikov Automatic Rifle, favored and populated by a lot of players have been revamped! A new variant is also being introduced, AK-74! Stats of the AK-47 has also been readjusted with the introduction of the new AK-74 Rifle. You know the drills, brand new animation and model!

Let me know about what you think about these 2 new rifles! I’ll see how they perform in game and do changes when necessary.

Moreover, if you’ve read this notice that I’ve posted in a month ago, I have more time on working on Weaponry from now on, so expect more frequent and exciting content updates!

4/10 New Glock-17!

Summary

Some said the Glock-17 can’t take too much trolling in April Fools… and decided to leave silently… Out of Weaponry.
But… it has returned with a more refreshing look!

PSA: :loudspeaker:
An announcement regarding Weaponry’s upcoming development.
https://twitter.com/headstackk/status/1380220892312182785

Content:

  • Glock-17 being one of the initial weapons in the game has been revamped. As always, new model, new animations, animated by HowsLifeJosh.

Bug fixes:

  • Fully fixed Weapon aiming input, such as automatically scoping a weapon when switching to a scoped weapon if right click was being hold. Mobile now also respects aim/scope input settings, making mobile players can also toggle the weapon scope now!
  • Other mobile control issues such as can’t pan camera while firing weapon will be fixed soon, mobile button controls will be reworked soon in the future.

3/21 New M16!

Summary

3/22 small hot-fix: M16 now fires in burst mode and the auto M16 stats have been transformed into the new M4A1!

Content:

  • New revamped M16! M16 being one of the oldest weapon in the game has finally got a revamp. You know the drills: with brand new model and animations! Animated by HowsLifeJosh.

Bug fixes / improvements:

  • Player list now indicates mobile / console players.
  • Added back missing bullet hit effects.
  • Device with a touch screen input but connected with a keyboard (such as ChromeBook) will no longer be recognized as a mobile device.
  • Fixed anti-kill trade system spamming errors that caused FPS drop, the F9 console will now display whether the eliminator / eliminated is dead if a shot was declined. Previously it only displays “You are dead when the shot is going to register.” in the console even when you were not dead.
  • Weapons can be no longer fire faster than it’s intended fire-rate by quick re-equipping anymore. This glitch was too overpowered on certain slow fire-rate weapons such as the Spas-12, it makes the Spas-12 firing 54% faster than it should be. However, This can still be performed with 2 same weapons. We hope everyone understands that this glitch has to be patched, but at the same time, it can still be replicated in another shape of form, which requires a more complicated scenario (gather 2 same weapons).

3/14 Now on console! :video_game:

Summary

Weaponry is now playable on console (XBox)! Many requests that they wanted Weaponry to be on XBox and here it is! It fully supports a game controller now which means you can also connect your controller to your PC/ Mobile devices to hop on Weaponry.

Let me know about the controls and report any bugs if found!

Bug fixes:

  • Fixed all maps’ some truss ladders top / bottom part blocking bullet parts
  • Fixed movement being canceled when pressing X on gamepad
  • Fixed gamead can’t select UI items bug
  • Reduced draw time on the Famas and knife.
  • Umm… Anchored a tree that was not anchored in Unknown Mine?

3/7 New charge shotgun!

Summary

New charge shotgun! A Mossberg 500 has been unknowingly modified by someone mysteriously and it’s now capable of dealing high damage when being charged with it’s unique mechanics.

This weapon is still working in progress, it’s missing effects and mechanics might be added soon in the future. Weapon stats are subject to change in order to balance the gameplay. I’ll keep monitoring the behavior of this kind of new weapon mechanic and make suitable changes, feedback are appreciated!

3/5 General bug fixes and improvements (New servers only) :gear:

Summary

A new weapon is arriving to Weaponry soon! It’s no like other existing weapons so stay tuned.

Content:

  • 2 new UI settings: “Bubble chat enabled” and “Show server region”.
  • New MVP music: Jubeats Evan Remix
  • Replaced Particle Arts (Luke Bond Remix) MVP Music with Particle Arts Nightcore.

Bug fixes/ Improvements:

  • Fixed P90 reload speed.
  • Fixed Mossberg-500 inspect animation freezing all the character limbs.
  • Fixed some weapons’ reload animation being overlayed by idle resting animation.
  • Decreased respawn time from 5 seconds to 4.5 seconds.
  • Visual and general improvements to the kill card.
  • Patched god mode exploit.
  • Fixed votekick skip option not working.
  • Fixed hit-reg related issues. If you encounter anymore hit-reg issues, press F9 in game and screenshot it to me.
  • Removed the waiting time for the “OK” button to appear on the initial notice when joining the game.
  • Input improvements: (WIP)
    Trigger will no longer be disconnected when trigger was being hold before the weapon is equipped, previously, the weapon will not fire if fire input was not active before the weapon was equipped.
    Fixed scope/ads related bug when switching between a scoped and non-scoped weapon.
  • Granted all exclusive weapons to Headstackk because he as a game creator used to have no access to all exclusive weapons because he was too lazy to code that. At the end, you still don’t have access to exclusive weapons so I don’t know why you are reading this. Maybe you will get exclusives someday in the future? (No promises)

2/7 New map update: :world_map:

Summary

Content:

  • New Throwback map added built by Oatleaf, a small map available in TDM.

Bug fixes/improvements:

  • All weapons with a legshot multiplier of 0.7 has been buffed to 0.8.
  • Fixed inventory toggling during game over scene.
  • Fixed noticeable firing sound delay on Tec-9, Winchester-1873 and M249.
  • Improved Scope UI, main interfaces will no longer be hidden when scoped in.
  • Fixed kill feed not indicating “Knifed”, “Shotgun’d”, “Blew up’d”, “No-scoped” message and backstabs being indicated to “Headshot”.
  • Fixed player list wrong player order when player has team.
  • Fixed assists not being rewarded correctly.
  • Minor changes and improvements on game over scene’s camera positions on certain maps.
  • “Bullet hit sparks” option has been replaced by “Bullet holes enabled” option.
  • Bullet holes will now stick on moving objects.

2/1 bug fixes: (New servers only) :gear:

Summary
  • Reduced doomspire’s elevator speed.
  • Fixed votekick not working.
  • Fixed other players’ footsteps not corresponding to the material that the player is walking on.
  • Added back truss ladders on Doomspire’s tower.
  • Fixed burst weapon (Famas) firing on one point only.
  • Fixed M16 emitting stronger flashes than other weapons.
  • Fixed Kriss Vector firing sound delay.
  • Fixed player list “X” button not working.
  • Fixed Weaponry UI base accuracy being indexed as Damage drop off.
  • Fixed player’s NPC clone not having a corresponding head mesh.
  • Disabled headless and korblox deathspeaker legs cosmetics on player’s character.

1/30 update: :clipboard:

Summary

Content:

  • Revamped Spas-12 shotgun! It has received brand new animations, model and stats.
    Mossberg500 has also received new animations and stat changes and to balance the shotguns in line.
  • Settings are now available in beta! You can now change the options in the settings menu to fit your personal gameplay for the best experience. You can also turn off graphics expensive options to reach a higher frame rate and a more stable game performance. Settings DO NOT save yet, but they will be saved soon in the future. (hopefully lol)
  • We’ve heard your feedback and adjusted the Doomspire map! Such as reducing the amount of truss ladders and more.

Bug fixes/ improvements:

  • Minor crossroads map changes, including fixed player spawning inside map parts.
  • M16 model adjustment and update it’s preview model.
  • New Tommy Gun equip animation.
  • Fixed subsequent reloading weapons unable to reload sometimes.
  • Some footstep sounds got revamped.
  • Kill card now shows the camera type that the eliminator is using.
  • Improved UI system, Major UIs (such as Player list, voting screen, emote list etc.) will no longer overlap.
  • Mobile users can now use both melee attack.
  • A lot of back-end performance improvements/fixes.

1/19 update: :clipboard:

Summary

Content:

  • Removed Christmas content.
  • New doomspire map built by NickiBreeki which replaces the old one.
  • New character viewport, it’s now a reactive 3D character viewport that reacts to different character states.
  • Bullets can now penetrate through characters. Collateral shots (Bullet that went through at least 1 character) will now be indicated in the kill feed/ kill message/ kill card.
  • New emote UI, allowing mobile users to use group only emote.
  • Added more controller/gamepad actions, such as equipping/switching weapons, sprinting, crouching etc. Console support might be available soon, feedback is appreciated!

Bug fixes/ improvements:

  • New first person viewmodel movements. First person arms (Viewmodel) are no longer dependant on third person character animations. They generally look smoother and more appealing.
  • Improved third person characters behavior with smoother tweenings.
  • Improved bouncers (in crossroads), character no longer get stuck when bouncing.
  • UI visual improvements.
  • Fixed UI not fading correctly.
  • UI text will now appear differently base on user input.
  • Improved crosshair and shotgun pellets hit indicator.
  • Fixed mobile camera zooming/ toggling between first and third person.
  • Mobile users now toggle sprint instead of holding.
  • Dropping/ Picking up weapon is now faster.
  • Fixed few weapons’ aim down sight offsetting from the weapon sight.
  • Weapon fire rate is no longer depending on FPS.
  • Improved lobby NPC’s behavior.
  • Minor lobby changes.
  • Fixed map container docks’s game over scene
  • Fixed Cool Duck Float accessory following the head’s orientation (epic game changing)
  • More general back-end fixes.
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