Weaponry Update Log

Play Weaponry: Weaponry - Roblox
Private Server Commands: Weaponry Private Server Commands

Archives:
2021
2022 - 2023
2023 - 2024

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:red_circle: 4/1: FREE WALLHACKS :red_circle:

Summary

FREE👏WALL👏HACKS👏FOR👏EVERYONE
:red_circle:LIMITED TIME ONLY​:red_circle:

PSA:
After deep consideration and considering the current cheating state of Weaponry, we have decided to make a heavy decision to give everyone free wall hacks because

why not

  • Duration: 10 Minutes;
  • This Game Mode is only available for a limited time only;
  • Stats earned in this Game Mode will not be counted into the global leaderboard.

L̸͍̑o̶͒ͅb̴̭̈b̵͙̏ỷ̴̢
Seems like it got beamed by stackware.xd.

LIMITED TIME GAME MODES RETURN:

LIMITED TIME MAPS RETURN:

LIMITED TIME WEAPON RETURN:

  • Stacky Plushy (you guessed it)
    – In Game Modes that does not override your equipped weapon (Standard & Weapons Simulator), Stacky Plushy will be granted upon spawning as an extra weapon.

Bug Fixes & Improvements:

  • During the time being of this update, there are few changes on what game mode will appear during voting:
    – After a game mode is being played, “Standard”, “Weapons Simulator” and “Wall Hacks” will appear in voting unless it has been selected in the last round.
  • Weapons Simulator:
    – No longer grants Stacky Plushy or your equipped weapon as the extra weapon.
    – Reduced duration from 10 minutes to 8 minutes.
    – Fixed a bug where in rare cases Weapons Simulator may incorrectly remix a weapon.
    – The bonus random weapon granted in Weapons Simulator will no longer be auto-equipped upon spawning.
  • Gun Game X Weapons Simulator:
    – No longer grants Stacky Plushy or RPG-7.
    – Fixed a bug where Gun Game UI may not appear if the player plays gun game for the second time in the same server.
  • Fixed a bug where respawn will not work if a player resets within 0.35 seconds right after spawning in.
  • Shotgun crosshair will no longer display when scoped in in third-person locked camera mode.

Event (Limited Time Weapons / Maps / Modes) ends in 4/20.
merry christmas!

:red_circle: 2/25: TEAM SWITCH :large_blue_circle:

Summary

A highly-requested feature - You can now switch your teams!

Features:

  • Press T or click on the top of the screen team_switch_icon to toggle the Team Switch UI.
  • Before the game starts, everyone gets to choose their own team. The game will assign you a team if you don’t choose one.
  • Upon release, the team switch has a 2 minutes cooldown. Meaning you can only change your team every 2 minutes. This may change in the future.
  • Upon release, each team must not have 2 more members than the other.
  • Changing team in mid-game will reset your character.
  • New Private Server Command: /teamchoosing.
    Set whether players are allowed to change teams.

Bug Fixes & Improvements (a long one…)
Some of these changes have been live since the post-Christmas update.

Game:

  • Improved networking. Greatly reduced data upload per second up by 70%.
  • Previously, there is a 1 frame delay when Weapon Firing input is activated. This delay has been removed.
  • Weapons can no longer fire objects behind the character in third-person locked.
  • New Setting: Pan Camera with Fire Button. (Mobile)
    Default: ON
    ON (Previous Behavior): the camera can be panned with the finger that is holding down the fire button.
    OFF: the camera will not be panned by the finger that holds down the fire button.
  • Improved anti-cheat focused on game-exploiting cheats such as illegal weapon modifications.
    The system has been fine-tuning since the post-Christmas Update. Please report any false-positives if you are falsely being kicked from the game.
  • The map will now be unloaded after game over, when intermission hits.
  • A weapon’s name tag can no longer be canceled by re-picking it up.
  • Improved Bullet Trail texture and visibility.
  • Fixed a bug where deaths are being counted when player dies in the lobby.
  • Fixed a bug where the camera may get stuck in the menu state when joining the game from menu.
  • Fixed a bug where vote-kicking UI may get stuck on the screen.
  • Fixed a bug where Game Mode effects (such as Double Shot auto swapping weapon) is active when player is in the Lobby.
  • Fixed unable to join Mobile Servers if a player returns to a Global Server from a Mobile Server.
  • Fixed chat commands may run multiple times sometimes.

Weapons:

  • All Burst weapon have their fire-rate value adjusted: Previously the fire-rate is based on the first burst shot.
    E.g: Previously, FAMAS-G2 has a fire-rate of 0.5. The weapon pauses 0.5 seconds after the first burst shot. Now, the fire-rate has been adjusted to 0.38, the weapon will pause 0.38 seconds after the third burst shot.
  • The behavior of the weapon should remain the same. It is just a value change to clarify the fire-rate values of a burst weapon.
  • The following burst weapon have its fire-rate adjusted:
  • M16: 0.53 > 0.37
  • FAMAS-G2: 0.5 > 0.368
  • G11: 0.186 > 0.153
  • AN-94: 0.24 > 0.2

Maps:

  • Fixed a bug where players can stand on top of the invisible walls surronding the map.
  • Fixed a bug where players can walk through the fences in Container Docks.
  • Nuketown:
    Optimized light sources.
  • Altitude:
    Optimized Light sources.

UI:

  • Slight rebrand on the Weaponry UI to make it more responsive and less dull.
    Image from Gyazo
  • Mobile Buttons are no longer visible when a controller is used.
  • Backend optimizations on displaying the weapon info (e.g: Ammo Count) UI and UI toggling (Settings, Weaponry, Player List etc.)

Controller:

  • Improved Controller Navigation, UI will be automatically selected and unselected when they open, even when multiple UI overlaps.
  • A weapon can now be equipped with Button X or Square in the Weapony UI.
  • Improved visual representation of controller keys. (E.g: Press Y to close)
  • Fixed a bug where only the rightmost-side weapons of the Weaponry UI can be equipped.
  • Fixed a bug where controller UI selection is lost after opening the Roblox menu.

:pray: Thanks for the continuous support and patience on updates! New weapons and game modes are on their way…

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