Play Weaponry: Weaponry - Roblox
Private Server Commands: Weaponry Private Server Commands
Archives:
2021
2022 - 2023
2023 - 2024
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4/1: FREE WALLHACKS
Summary
FREE👏WALL👏HACKS👏FOR👏EVERYONE
LIMITED TIME ONLY:red_circle:
PSA:
After deep consideration and considering the current cheating state of Weaponry, we have decided to make a heavy decision to give everyone free wall hacks because
why not
- Duration: 10 Minutes;
- This Game Mode is only available for a limited time only;
- Stats earned in this Game Mode will not be counted into the global leaderboard.
L̸͍̑o̶͒ͅb̴̭̈b̵͙̏ỷ̴̢
Seems like it got beamed by stackware.xd.
LIMITED TIME GAME MODES RETURN:
-
Weapons Simulator
Stats of each weapon will be swapped with a random weapon. What weapon combination will you get this time?
-
Gun Game X Weapons Simulator (Replaces Gun Game)
Just in case things are not chaotic enough.
-
Plushy Fight
Throw the marketable plushy around. Please be gentle. It has feelings.
LIMITED TIME MAPS RETURN:
- dmspre
- Bugged
LIMITED TIME WEAPON RETURN:
-
Stacky Plushy (you guessed it)
– In Game Modes that does not override your equipped weapon (Standard & Weapons Simulator), Stacky Plushy will be granted upon spawning as an extra weapon.
Bug Fixes & Improvements:
-
During the time being of this update, there are few changes on what game mode will appear during voting:
– After a game mode is being played, “Standard”, “Weapons Simulator” and “Wall Hacks” will appear in voting unless it has been selected in the last round. -
Weapons Simulator:
– No longer grants Stacky Plushy or your equipped weapon as the extra weapon.
– Reduced duration from 10 minutes to 8 minutes.
– Fixed a bug where in rare cases Weapons Simulator may incorrectly remix a weapon.
– The bonus random weapon granted in Weapons Simulator will no longer be auto-equipped upon spawning. -
Gun Game X Weapons Simulator:
– No longer grants Stacky Plushy or RPG-7.
– Fixed a bug where Gun Game UI may not appear if the player plays gun game for the second time in the same server. - Fixed a bug where respawn will not work if a player resets within 0.35 seconds right after spawning in.
- Shotgun crosshair will no longer display when scoped in in third-person locked camera mode.
Event (Limited Time Weapons / Maps / Modes) ends in 4/20.
merry christmas!
2/25: TEAM SWITCH
Summary
A highly-requested feature - You can now switch your teams!
Features:
- Press T or click on the top of the screen
to toggle the Team Switch UI.
- Before the game starts, everyone gets to choose their own team. The game will assign you a team if you don’t choose one.
- Upon release, the team switch has a 2 minutes cooldown. Meaning you can only change your team every 2 minutes. This may change in the future.
- Upon release, each team must not have 2 more members than the other.
- Changing team in mid-game will reset your character.
- New Private Server Command:
/teamchoosing
.
Set whether players are allowed to change teams.
Bug Fixes & Improvements (a long one…)
Some of these changes have been live since the post-Christmas update.
Game:
- Improved networking. Greatly reduced data upload per second up by 70%.
- Previously, there is a 1 frame delay when Weapon Firing input is activated. This delay has been removed.
- Weapons can no longer fire objects behind the character in third-person locked.
- New Setting: Pan Camera with Fire Button. (Mobile)
Default: ON
ON (Previous Behavior): the camera can be panned with the finger that is holding down the fire button.
OFF: the camera will not be panned by the finger that holds down the fire button. - Improved anti-cheat focused on game-exploiting cheats such as illegal weapon modifications.
The system has been fine-tuning since the post-Christmas Update. Please report any false-positives if you are falsely being kicked from the game. - The map will now be unloaded after game over, when intermission hits.
- A weapon’s name tag can no longer be canceled by re-picking it up.
- Improved Bullet Trail texture and visibility.
- Fixed a bug where deaths are being counted when player dies in the lobby.
- Fixed a bug where the camera may get stuck in the menu state when joining the game from menu.
- Fixed a bug where vote-kicking UI may get stuck on the screen.
- Fixed a bug where Game Mode effects (such as Double Shot auto swapping weapon) is active when player is in the Lobby.
- Fixed unable to join Mobile Servers if a player returns to a Global Server from a Mobile Server.
- Fixed chat commands may run multiple times sometimes.
Weapons:
- All Burst weapon have their fire-rate value adjusted: Previously the fire-rate is based on the first burst shot.
E.g: Previously, FAMAS-G2 has a fire-rate of 0.5. The weapon pauses 0.5 seconds after the first burst shot. Now, the fire-rate has been adjusted to 0.38, the weapon will pause 0.38 seconds after the third burst shot. - The behavior of the weapon should remain the same. It is just a value change to clarify the fire-rate values of a burst weapon.
- The following burst weapon have its fire-rate adjusted:
- M16: 0.53 > 0.37
- FAMAS-G2: 0.5 > 0.368
- G11: 0.186 > 0.153
- AN-94: 0.24 > 0.2
Maps:
- Fixed a bug where players can stand on top of the invisible walls surronding the map.
- Fixed a bug where players can walk through the fences in Container Docks.
- Nuketown:
Optimized light sources. - Altitude:
Optimized Light sources.
UI:
- Slight rebrand on the Weaponry UI to make it more responsive and less dull.
- Mobile Buttons are no longer visible when a controller is used.
- Backend optimizations on displaying the weapon info (e.g: Ammo Count) UI and UI toggling (Settings, Weaponry, Player List etc.)
Controller:
- Improved Controller Navigation, UI will be automatically selected and unselected when they open, even when multiple UI overlaps.
- A weapon can now be equipped with Button X or Square in the Weapony UI.
- Improved visual representation of controller keys. (E.g: Press Y to close)
- Fixed a bug where only the rightmost-side weapons of the Weaponry UI can be equipped.
- Fixed a bug where controller UI selection is lost after opening the Roblox menu.
Thanks for the continuous support and patience on updates! New weapons and game modes are on their way…