Lewis’s site comes and goes, you can either try mine or try hosting on your own also
https://webhook.newstargeted.com/
I tried this service a few weeks ago and found it out to drop a few more webhook requests than lewi’s.
You should probably implement user-based webhooks & link them to Roblox accounts.
To this day, this is still one of the greatest thing in the community resources
Place-Id has always been included in the header since RequestAsync was implemented anyway. (and obviously it can’t be overriden alongside with User-Agent)
It’s basically how Lewi is able to track which games are sending too many (especially invalid) requests and how to contact the owners to stop the abusive requests, or even stop the requests from that specific place ID.
I’m also using Lewis’s Webhook system on my server.
So i can also track abuse.
But the issue isn’t always abuse, it’s sometimes people who don’t know what they are doing, so they send invalid requests, that become “spam” on the system.
It’s having some trouble? Takes ages for requests to be sent thru.
It would be best if you used several proxies, as redundancy.
Or host one that is only for yourself
I don’t think they will ban it. and we can already use the discord domain now. using a proxy is completely ridiculous from now on
A proxy is still recommended as a backup for now, in case Discord will eventually be tired of Roblox server requests again. For example, the webhook will use discord domain, if it fails then use the proxy either your own or lewisakura’s one.
Discord hasn’t allowed direct messages from roblox at all, after they stopped people from sending “logs” to discord.
You can use HTTP async messages from time to time, but most of the time, you can be limited by any message you send.
If you use a proxy, you have a better chance at getting your message through.
Also if you run the webhook in studio, studio will use your internet’s IP, and not roblox’s IP, that is why it works in studio.
But in-game, it won’t work, because roblox’s IPs are blocked.
Here are a few “free” versions, but self-hosting is the best option.
https://webhook.newstargeted.com/
https://webhook.lewisakura.moe/
no its working on in-game. you can test it yourself
Currently getting HTTP 502 (Bad Gateway). Is this still maintained?
Works fine for me on my end.
Lewis’s site seems to be going to ARGO at the moment.
Webhook doesn’t seem to work sometimes
What website are you using?
Also if you use the queue setup, it will take a longer time before it gets sent, because you put your request in line.
In case someone sends a lot of requests, you might get longer behind on the list.
I’m using the webhook.lewisakura.moe. Rarely works unfortuately
Thank you for your service. I have used this for over a year.
The algorithm has blessed me with a surge of new users in the last 3 weeks, and just today I’ve switched to Amazon Web Services to handle my webhook.
Somehow I coincidentally saw this post again the same day.
Did u make ur own webhook on AWS or u forked another proxy?
I hosted my own Flask application on AWS Elastic Beanstalk and used it as a proxy to send chat logs from my game to my discord server through a discord webhook for moderation purposes.
@lewisakura Is there a way to limit the CPU usage for the webhook service?
It seems like it is running as fast as it can go, and takes up 100% of the CPU from time to time.
I have tried running as 1 fork.
I have tried using a cluster, up to 4 clusters.
It doesn’t seem to help at all.