Happy Friday y’all!
This week we released some exciting updates around Unified Lighting and our new Focus Navigation library. Read on to catch up on the latest!
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
Betas & Updates
Let There Be (Unified) Light! Unified Lighting Enters Studio Beta
- We’re introducing Unified Lighting, an overhaul to configuring lighting in your experiences.
- This update brings immediate improvements to how lighting scales, like better lighting for mid-distance objects, while also laying the foundation for many improvements, including increased light ranges.
Announcements & Updates
[Plugin Update] Script RunContext: Enable Parallel Luau & “Plugin” Global Autocomplete
- Introduce the Plugin RunContext, a new option that can be used for scripts in Studio plugin.
- You’ll now be able to dynamically enable and disable scripts, use Parallel Luau, and access autocomplete for plugins.
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Announced a new Luau feature available in the Roblox engine: require by string!
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With this feature, you’ll be able to use string paths to require modules instead of navigating with Instances, making your code compatible with Luau code written for other runtimes and easier to read and write.
Focus Navigation Library Release: Gamepad and Keyboard Helpers for Lua
- Announced the public release of our Lua library for gamepad and keyboard navigation helpers - Focus Navigation!
- This is a library of helpers for building UI with more complex, app-like functionality that isn’t yet natively supported in the Roblox game engine.