As an example just for this post, I have to use FFlags just to disable most features related to grass. This gives a noticeable performance gain. I don’t know why they just release things with no built-in performance options. Most people who play Roblox are running on mobile or igpu’s and features like grass REALLY hinder performance.
It’s sad because (if on PC) I have to tell these people to edit FFlags and use Bloxstrap (for flags staying even if roblox updates) just for them to be able to play games at 60fps. We shouldn’t have to use FFlags for features that are essential to performance and should be built in.
There should really be performance options (advanced settings) separate from just a simple graphics slider if they’re gonna keep adding features similar to this. We’ve been asking for years, and I think EVERYONE can agree a graphics slider isn’t gonna cut it at this point.
Even if they don’t want this feature in specific to be disabled, there’s so many other things we need options for.
For as long as Roblox has offered graphics quality controls, it has always operated under a single gauge. [image] If you’ve ever wanted to say, lower the maximum distance that things will render at, you’re forced to also take a hit to the quality of other graphics: Real-time shadow render distance gets nerfed below level 9 Ambient Occlusion will only ever show up at level 10 The entire world is forced to render at level 10 Neon becomes a weird glitchy effect at level 5 Shadows get completel…