I was playing around in studio a bit when I decided to make something to measure weight without the need of scripts! (cause I’m not very good at scripting)
In the transparent version you can see how it’s done. Basically some stuff welded together, which pushes a brick up when it is pressed down.
No. It relies on the weight of parts. Every R6 or R15 package has the same part size, just with a mesh that makes it look different, the mass is still the same.
A scaled avatar or Rthro may be different, but I’m not sure.
Edit: I noticed a slight difference in the weight between R6 and R15 characters! R15 seems to be a little bit heavier!
I’m making scriptless models too, so I’m really happy to find your post
This is my first post in this topic, I will share more after my holiday, I may come back to you for a possible collaboration in a complete experience.