Weird Animation Issue (Engine bug?)

After Playing an animation on top of certain other animations this issue happens where the position of the character’s torso is different on the client side.
If anybody can tell me why this issue is being caused I would very much appreciate it
I can provide any info necessary!
It should be noted there is no script in the game that messes with the torso position also I’m not sure if this is intentional engine behavior.

–// Video showing How to replicate Issue

–// SERVER VIEW
image
–// CLIENT VIEW
image

Update: Maybe it has to do with the fact that the other animations are using a rig that is standing up. Maybe the torso tries to follow the arms? But then why does it not replicate the issue? (None of the animations that are played after the player crouches use or move the torso)

Its probs the other animation or u having the gun which is causing it.

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I know that a certain animation causes this (Gun Equip Animation) but I can’t understand why it occurs and why it does not replicate to the server. Also, the roblox tool hold animation has been removed from the game so I don’t see why the tool would be causing an issue.

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If I were me I would check these three things which you havent seemed to mentioned:

Have you tried checking animation weights?

Have you checked to see which animation tracks are playing?

https://developer.roblox.com/en-us/api-reference/function/Animator/GetPlayingAnimationTracks

Did you check workspace animation blended weightage fix property?

Also maybe somethings dont replicate causing differences like is looped. Could be an actual bug check it in engine bugs and such.

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I have not messed with animation weights since I’m unfamiliar with them.
I will run some tests to see if animations are playing when they should not.
I will also check the loop status.

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I disabled the WorkspaceAnimationBlended fix and it worked!
I would have never guessed that was causing the issue thanks!

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If I were me I would

You are you.

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