I’m currently making some 3d clothes in Blender for a custom avatar, and when I added the solidify modifier to the newly cut clothes, it causes these weird bumps and spikes to show up on its surface.
Referring to this post, I had smoothened it somewhat, however, it’s still a bit noticeable.
TL;DR: Since Roblox is down, I’m wondering if anyone has any past experience with this sort of stuff and if these bumps on the surface will carry over when I import the avatar to Studio.
Sorry for being late but I think your normals were messed up in the first image. Don’t worry this is a common problem. Just tab into edit mode, select all with A, and press Shift + N to recalculate normals, I believe.