so im helping my friends with a game, and there’s this star mesh i made, here is how it looked like YESTERDAY
(it’s also a reuploaded one)
and here’s whatever happened today
what makes stuff like that happen in a mesh, and what can i do to prevent it? because it seems it comes with time…
panxi0n
(Panxion)
March 31, 2026, 7:51am
2
This looks like a common Roblox mesh issue often worsened by LOD or streaming so try re-exporting as FBX with triangulation, recalculate normals, merge vertices and set RenderFidelity to Precise, it usually fixes it.
I have been uploading models via .FBX extensions, but also tried .OBJ and came to realize, that both options for no apparent reason; even if I use the official mesh uploader plugin; end up being deformed and look really out of place, garbage even.
So far, the only luck that I have managed to squeeze out to find an alternative approach to this issue is uploading the meshes as .FBX rigs via the the Plugin object through scripts, however that approach is very inefficient, and I was wondering if an…
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