Weird rendering for parts on texture

I’m trying to create a road, but the parts on the texture are rendering weirdly. The parts are the lanes on the road and the road itself has a texture laid on top of it. When I move my camera at a specific angle or zoom out, sections of the parts start to disappear off of the texture, it is also noticeable when I play in studio. The fix I found is to extend the part further away from the texture until it renders properly, but then it makes the part not aligned with the texture which looks weird. I’ve tried to look through the forums but I don’t know how to word this situation properly to find the post. Is there a post or way that fixes this? Apologies if this is worded poorly.

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It’s just the system ROBLOX has, the textures don’t really have good quality, Roblox has a really low quality limit which does seem to blue textures. For example RTHRO packages.

So is there a way of fixing this? The rendering issue is very noticeable in game.

There is currently no way of fixing this. You could either upload the texture in bits but that’ll take a while.

That’s the texture itsself, not roblox. I can confirm you how good quality textures you can upload and design.

So my texture is causing the issue? If I am understanding correctly.

If I’m not wrong it’s the texture’s design.

Is there a way to fix the texture’s design?

There are 2 possibilities:

  1. The texture quality is too low;
  2. ROBLOX texture quality isn’t that great.

Could you provide us with the texture informations, such as resolution (HD, FHD, 4K,…)

They are HD seamless textures. The road is made up with the HD seamless texture and the lanes on the roads are made by parts with Roblox’s concrete material.

HD is not enough on that large block probably, try a 3K?

You can try to put an image label instead of a texture and change the Z Offset of it, or split the regions of the road.

It is repeated over and over again so I think it’s fine. I barely stretch the image.