It’s REALLY hard to see in screenshots but if you play the game you can see it WAY better
they also move witch is SUPER ugly
I changed ambient and outdoor ambient to white/gray but it’s still there!
If you know how to fix this please tell me! Thank you!
If that doesn’t work there may not be a solution since Roblox tends to draw brick face shadows regardless of lighting settings if the graphic quality is higher than 8.
Basically, if the render quality is higher than 8 it will render a shadow on the corners of all geometry, including meshes. This even happens if CastShadow is false on everything, GlobalShadows is false, and Lighting is set to “255, 255, 255”.
Hold up! that didn’t help, First of all it getting rid of shadows makes every thing look weird. Second of all It still has that weird shadow that moves when the camera does, ?
That worked! I joined the game and set my graphics quality to 1 away from the max and it got rid of it! But what happens if someone has their graphics quality to max? is there a way to not let them?
Unfortunately, it’s the way the Roblox Engine works. Currently, if the user has a Graphics Quality higher than 8-9, it will force shadows onto all geometry, including meshes.
The only work around is asking users to use a lower render quality.
I highly recommend posting a studio suggestion to disable this however! I myself have suffered this issue a lot, but I don’t have powers to post in studio suggestions I believe.
It might be because it consists of nearly 100% meshparts.
I don’t know how the Roblox Engine handles the “fake-baked” shadows or whatever they’re called, all I know is that they exist and are very hard to get rid of.
It’s possible these shadows don’t exist on meshes because of the custom content of the geometry?