WeldConstraint effecting camera angle relative to part1

Hello!, I’m an inexperienced developer learning Roblox Studio and right now I’m adding new features onto a freemodel bicycle to gain experience. Right off the bat, I’ve noticed that when you sit in a seat that has a WeldConstraint to another part the camera is effected relative to where the part is located.

Expected Camera Behavior

Actual Camera Behavior

Though I suppose this is a common occurrence developers face, I could not find any helpful information remotely similar to this problem. Maybe I am unaware of the correct terms to use, but any information to help fix this would be appreciated.

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