Hello!, I’m an inexperienced developer learning Roblox Studio and right now I’m adding new features onto a freemodel bicycle to gain experience. Right off the bat, I’ve noticed that when you sit in a seat that has a WeldConstraint to another part the camera is effected relative to where the part is located.
Expected Camera Behavior
Actual Camera Behavior
Though I suppose this is a common occurrence developers face, I could not find any helpful information remotely similar to this problem. Maybe I am unaware of the correct terms to use, but any information to help fix this would be appreciated.