Hello,
So I was wondering what are the Benefits of UnionOperations
besides Compacting Parts?
Thanks.
Hello,
So I was wondering what are the Benefits of UnionOperations
besides Compacting Parts?
Thanks.
I believe it’s just good for combining multiple parts into one, or making stuff you can really make with parts like hollow cylinders. They are pretty bad at performance so I would just learn Blender.
Union Operations are capable of combining parts to create more complicated shapes. They are calculated within studio. However, they are extremely inefficient. I would not recommend using them simply to merge lots of parts into one, as lots of parts sharing common geometry can still be group-rendered but custom geometry unions cannot. While they are fine for maybe a few one-off pieces, you should really use meshes where the geometry is going to be repeated.
Unions can be live edited in studio and even scripts/plugins can create them, but importing meshes from an external program is more performant in the long term.
Very big benefit of Unions is that they can be created in live game.
But you should be very carefull with them, bc 1 bad union and your game won’t be able to make them again for long time. So, if you want make bullet hole in wall - everything fine.
If you want make union of 100 parts in the same spot with diffirent rotations - unioning will break.
Usually to Avoid this, I would Create Seperate Unions, and then Union the Unions
I tried this method. Not work in most cases.
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