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SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.
Update1 https://i.gyazo.com/23d6ffdd7402b705eb93fdcefd979f9b.gif Update2 https://i.gyazo.com/9065313f79ee03a4061dcf320589dd83.gifI think the aim is a bit slow. In a battle, you usually don’t have 1 second to aim, unless you’re behind the enemy, unnoticed.
Someone needs to make this into a pinned thread on the inception forum. This has been asked for and explained so many times. lol
Eh…
See the “Spoiler” header. Everyone should be reading this thread at least once from start to finish, it has many hints and tips and useful snippets like that.
Adding onto this, I’ve also made my gui work with both A or D and left/right arrow keys.
Didn’t like the look of the first body I modeled for my game, so I decided to take a different approach. This time basing my body off of the Boy and Girl packages, though I’ve heavily modified the meshes and focusing on making the joint connections somewhat seamless. It’s going to end up being around 4 x 6 studs in size, which will be the perfect scale for my current place. I’ve only modeled part of the male rig so far, I plan on making a female one afterwards as well. Soon after I’ve built both rigs I will begin clothing, armor, and weapons.
Is that 4 or 5 fingers?
Are you going to make that public?
It’s 4, but I may end up remodeling the majority of the hands either way to allow for articulation.
I wasn’t planning on it, possibly in the future though. R15 packages are coming sometime in the future, so if you don’t want to make one that may be a decent alternative.
He got a nice booty.
Rotating the flares while shooting and/or using various flare sizes would make shooting more cool
When UGC comes out and we can make our own packages… please make this available, I love it. ;o
I’ve done it! I’ve not only figured all the math stuff for having the pistons move, but have them move accurately no matter how the train is facing!
What do you think, @NWSpacek
It’s moved entirely by math! no hacks or work-arounds to make it look smooth!
I will.