This looks familiar
Hey what about focusing on PolyGuns!
Every time I see a sword called “Claymore”, I go into partial rage mode when I don’t see this in the image somewhere:
go away dad >: (
you’re embarassing me
That is really cool! What are you using for the 3D character view?
Sweet! But yeah, that last attack at the end was a bit of a jump for a slime. It’d be fun to have bits-o-stuff stuck randomly in the slime too. Arrows, bits of swords, bones, a flower, that kind of thing.
Looks like a neon part.
I think he might be talking about the character model that’s in front of the neon part.
After a few hours of re-meshing the ear, I finally have this UV mapped:
Not really satisfied with the map for the ear but whatever… Anyone got any color scheme ideas for this one?
Looks like it was earitating to UV map.
Orange/Yellow/Light blue btw.
Orange/yellow/light blue for what parts?
Yellow for the belly, (assuming there will be one) Orange gradients for the head, blue around the eyes and the tips of the horns.
Inverted.
That is really neat. I feel like the grass particles stand out a little bit too much though. I think if they were closer to the color of the ground, or perhaps if only the bottom of the grass particles were a closer color to the ground, they would look better.
I plan on making my own texture for them that’ll look better, that’s just one that I found in decals
Just me and a floating island (Will be adding noise soon, hopefully)
Edit: The noise is noice.
more trenes, but… controls this time,
probably should add something like… a brake slider, instead of just a toggle, and perhaps make the sliders a bit bigger, what do you guys think?
I think the sliders pretty cool, haven’t seen a train game on roblox use it yet