What are you working on currently? [2016]

This looks familiar

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Hey what about focusing on PolyGuns!

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Every time I see a sword called “Claymore”, I go into partial rage mode when I don’t see this in the image somewhere:

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go away dad >: (

you’re embarassing me

That is really cool! What are you using for the 3D character view?

Sweet! But yeah, that last attack at the end was a bit of a jump for a slime. It’d be fun to have bits-o-stuff stuck randomly in the slime too. Arrows, bits of swords, bones, a flower, that kind of thing.

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Looks like a neon part.

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I think he might be talking about the character model that’s in front of the neon part.

After a few hours of re-meshing the ear, I finally have this UV mapped:


Not really satisfied with the map for the ear but whatever… Anyone got any color scheme ideas for this one?

Looks like it was earitating to UV map.

Orange/Yellow/Light blue btw.

Orange/yellow/light blue for what parts?

Yellow for the belly, (assuming there will be one) Orange gradients for the head, blue around the eyes and the tips of the horns.

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basically

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Inverted.

Grass particles on terrain

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That is really neat. I feel like the grass particles stand out a little bit too much though. I think if they were closer to the color of the ground, or perhaps if only the bottom of the grass particles were a closer color to the ground, they would look better.

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I plan on making my own texture for them that’ll look better, that’s just one that I found in decals

Just me and a floating island (Will be adding noise soon, hopefully)
blob.png

Edit: The noise is noice.
blob.png

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more trenes, but… controls this time,

probably should add something like… a brake slider, instead of just a toggle, and perhaps make the sliders a bit bigger, what do you guys think?

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I think the sliders pretty cool, haven’t seen a train game on roblox use it yet