What are you working on currently? [2016]

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Camos are cool but kinda takes away the details in the gun…

Camos are designed to be under the detailed portions.

I never knew what baking textures was but it is amazing. I was able to give this cherub a nice light&shadow plus glossy effect. It looks soo much better.

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ugly things

https://twitter.com/LMH_Hutch/status/766773367038963712

real ugly things

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Apart from the music I don’t see/hear anything ugly.

I can’t wait for apoc rewritten :smiley:

Yes, I could do that (it’s not hard) however the algorithm doesn’t have Z-rotation yet, meaning that once I get that working and the track has camber then making the outside parts one brick would no longer work.

By looking at the tank style, are you by any chance a dev for the group “First Encounter Assault Recon” :p?

(Btw, it’s looking great)

That looks magnificent!
How? :open_mouth:

cc @Weeve

I decided to give rigging and lighting a go and imported it all into photoshop.

This is what I got

woah

can I have a link to this if its out?

this also reminds me of this

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Yes I do dev for that clan. And thanks :smile:

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400+ lines of code later and after much furrowing of the brow I present you with a refinery!

https://i.gyazo.com/ebf70e5f81e8d6348b97123c76552207.mp4
https://i.gyazo.com/8a459057279f97f3d966c4b0d07e29de.mp4

It also gets a bit temperamental when you feed it too much ore and it can’t handle it.

https://i.gyazo.com/f0a408f7a23639e10fee3bbd6449c7dc.mp4

Here’s a closeup shot of the control panel:

List of info displayed:

  • Refine speed in seconds (yes it takes time to refine a piece of ore)
  • It’s efficiency (a percentage which get multiplied by the current ore’s value to get the new value for the ore)
  • The refineries queue size (it can only hold so much ore before it will let ore through without refining it)
  • % of refinery capacity being used (basically how much of the best possible output you are using. Anything over 100% is waste if the queue is full and will pass through without getting it’s cash value changed)
  • Current operating condition (normal or overload)
  • A bar meter showing how far an ore is in the refining process
  • A bar showing how full the queue is

Also, there is a warning sound when the refinery get’s overloaded and you can see from the above gif that it will also give you a warning message and have a flashing red light. And don’t worry about never being able to turn it off, it’s possible to upgrade this to have a 0 second refine time and then you can continue upgrades to get better efficiency percentages (and queue size though that doesn’t really matter at that point).

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vault cuz yeah

It’s just too much to explain what it is.

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pretty :octopus:

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Generated in 20 seconds (baseplate and character for scale).

EDIT: random video 'cause why not

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The most tedious part of level editing…

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Some more cool lighting.

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