What are you working on currently? [2016]

Stress testing grass, getting a lovely 5 FPS at this detail. Looking into optimizations.



Thinking about making grass more dense around the player, and less dense with distance.

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That looks amazing. And for some reason reminds me of minecraft with one of those “realism” mods :stuck_out_tongue:

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Possibly expand the mesh and lower the resolutions of the textures at a distance.

that nothing special, just few minutes of intense duplocation clics x)
But I may use this method to make my showcase’s terrain.




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Reminds me of horse poo those rocks.

Still looks dank tho

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I’ll take 5 fps If I can get that. please see what sort of performance you could get by thinning out the grass and lowering the texture resolution at a distance.

I think it’ll look a lot better when we put it in your lighting for the main game, we may even do separate lighting for each map.

I spent half a day allowing the code to create a local humanoid and character and camera and everything control-related to work without spawning a character (aka Player.Character = nil even though you’ve got a character to play with). After that I worked on replicating said characters to other people’s screens.

Here’s the result (and the reason for all of this): Smooth inter/extrapolated character models. Blue represents the last known position update, red represents the current position update. The character models then extrapolate at a rate of 12.5%

I forgot to record another gif of the final product (debug blocks removed + 12.5% extrapolation) but here’s one with 0% extrapolation and the debugs in place:

http://i.imgur.com/G2dG74z.gif

Tomorrow I do my final optimization idea and test 96 player servers!

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As someone who lives on a horse farm, i can confirm that that statement is accurate

Love the atmosphere!

Box models so far:

From left to right, all increasing price:

  1. Basic Box (1 attachment, free, flammable)
  2. Rusty Box (1 attachment, slower)
  3. Metal Box (1 attachment)
  4. Basic Box Plus (2 attachments, flammable)
  5. Plastic Box (2 attachments, meltable (flammable))
  6. Premium Metal Box (2 attachments, slightly faster)
  7. Pykrete Box (2 attachments, faster, meltable (flammable))
  8. Resistor Box (2 attachments, resists the disruptor and pulsar weapons)
  9. Basic Box Extreme (3 attachments, flammable)
  10. Brick Box (3 attachments, slower)
  11. Gold Box (3 attachments, faster)
  12. Diamond Box (4 attachments) [non-purchasable]
  13. Neon Box (4 attachments, a lot faster, very low health) [non-purchasable]

Also these 3 weapons (obtainable undetermined for now):

From left to right:

  1. Disruptor Block (Disables weapons in contact)
  2. Disruptor Cannon (Disabled weapons in range, activated on click, only one use per life)
  3. Pulsar Cannon (Stuns players, activated on click, only one use per life)

If anyone has any additional weapon or box ideas, I am taking suggestions.

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random thought: make the plastic box vulnerable to flame weapons, it won’t stay burning, but it’ll take more damage than say… metal.

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Didn’t think of that. Thanks.

Just finished my Semi-Realistic Squirtle.

Modeled in MODO.
Textured in Photoshop.
Baked and sculpted in ZBrush.
Rendered in Marmoset.
5.2k~ Triangles
20 hours work total.

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If you plan to import it into Roblox, you will need to remove 200 triangles. That is a very good model.

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If you’re looking for work, talk to weeve…

True heartline banking/roll support! Doubt many players care about it or have any clue what it is in the first place, but whatever :stuck_out_tongue: .

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Aww yiss that looks like Triple Triad!

don’t ask

I don’t really know what I was trying to do.

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Your parents are very proud