Just got wedge cutting to work for my house system. You’ll be able to place windows/doors inside walls like this I’ll probably make it snap to a grid though. http://i.imgur.com/G35CUuR.gif
I’m not going to use raycasting or GetTouchingParts for the house editor’s hit detection.
I have cuboid-cuboid and ray-plane collision done in lua:
Made a bunch of fun images for Shard Online’s cash shop. Images were made in ROBLOX Studio then edited with photoshop to add shadows, depth of field, glows and whatnot!
The “Duel Wielding” tile shows what happens when moused over. The title tweens up to reveal a description. I plan on making it sort the order of items based on purchase popularity, and based on what the user already owns.
I feel ya.
I’ve done nothing of interest in a while…
I even open studio every once and a while to try and motivate myself to work…
But I’ve got nothing
I actually had some time this weekend for leisure programming, so I fixed my gear trains to work at arbitrary angles (what a pain in the ass that was), made some self constructing and morphing pillars (as a proof-of-concept for something much bigger) and prototyped an armillary sphere (using temp CSG models). All 100% CFrames.
“My father was a watch maker. He abandoned it when Einstein discovered time is relative. I would only agree that a symbolic clock is as nourishing to the intellect as a photograph of oxygen to a drowning man.”
Decided to experiment with 3D grass, turns out it runs a lot more decently than my “2D” grass. I believe it’s because it took WAY more instances to use the 2D grass, as well as all that z-indexing with the textures. Here’s the results of my diddle-daddling, planning on texturing the grass to make it look more organic soon.