What are you working on currently? [2016]

Just got wedge cutting to work for my house system. You’ll be able to place windows/doors inside walls like this :smiley: I’ll probably make it snap to a grid though.
http://i.imgur.com/G35CUuR.gif

I’m not going to use raycasting or GetTouchingParts for the house editor’s hit detection.
I have cuboid-cuboid and ray-plane collision done in lua:

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Made a bunch of fun images for Shard Online’s cash shop. Images were made in ROBLOX Studio then edited with photoshop to add shadows, depth of field, glows and whatnot!

The “Duel Wielding” tile shows what happens when moused over. The title tweens up to reveal a description. I plan on making it sort the order of items based on purchase popularity, and based on what the user already owns.

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And here I am, just watching anime and doing a small scripting task for people now and then…

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I feel ya.
I’ve done nothing of interest in a while…
I even open studio every once and a while to try and motivate myself to work…
But I’ve got nothing

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I actually had some time this weekend for leisure programming, so I fixed my gear trains to work at arbitrary angles (what a pain in the ass that was), made some self constructing and morphing pillars (as a proof-of-concept for something much bigger) and prototyped an armillary sphere (using temp CSG models). All 100% CFrames.

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I absolutely love it !! :heart_eyes:

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“My father was a watch maker. He abandoned it when Einstein discovered time is relative. I would only agree that a symbolic clock is as nourishing to the intellect as a photograph of oxygen to a drowning man.”

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When i saw those pillars i forgot how to breathe.

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Worked on a tornado for a bit :slight_smile:

tornado.gif

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@Cottonman Be ready for Max’s Games!

Can we play it right now or not yacht?

English is a funny language

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Not Yacht!!?!

Sea for yourself!

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I shell, but now now I’m on my phone.

not now*

you sure like your pun juice don’t you?

Made a new intro prototype for all my future games. Check it out and let me know of any suggestions. (There will be an option to skip)

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No performance issues with that many individual frames?

Not for me, but I will make optimizations to make sure that it doesn’t lag even on low end machines.

Decided to experiment with 3D grass, turns out it runs a lot more decently than my “2D” grass. I believe it’s because it took WAY more instances to use the 2D grass, as well as all that z-indexing with the textures. Here’s the results of my diddle-daddling, planning on texturing the grass to make it look more organic soon.

Prototyping some new 3D grass, surprisingly runs a lot better than my 2D grass.#ROBLOXDev #ROBLOX pic.twitter.com/Bl0AGLGzpE

— LeitrisArcade (@Leitris) September 12, 2016



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Finally got around to adding VordonZon’s new Kobra sight. It’s my favorite so far:

http://i.imgur.com/PlP8YNz.gif

Perfect loops make the world go 'round

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