Thanks
Redoing a lot of Brutals base code;
Decided to finally add exploding barrels.
Enemies beware:
https://i.gyazo.com/6a40e1c71671ed4d8b0f3df87eff1f18.mp4
Looping gifs give me a warm fuzzy feeling. Also I unlocked how far you can look ‘back’ and it looks silly.
thanks fam
it looks much better now
and, actually. it’s not even an actual moving part, just a single part that’s cframe is being update every 0.05 seconds.
Is there a reason we hear it fire like a full second before we see tracers? Is that how it works in real tanks that old?
Ey! Anchored projectiles ma man
I believe thats a roblox recorder issue, if I’m not mistaken
Because roblox’s built in video recorder is crap, and the audio is off by 1 second.
you can try it here.
Just finished my next updates to Sound Volblox:
- Finished charting Bangin’ Burst [SPR] (with impossible sections that I need to fix lel)
- Epileptic seizures warning (that I may or may not keep)
- Unfinished title, music select, and results screens
- Music for title, music select, and results screens (copyrighted songs, will be swapped out for original once I get around to making them)
- Redesigned player panel (thing that shows buttons pressed and direction of slide)
- Ability to play more than one song in one sitting, as opposed to having to rejoin to play another song
oh god damn that’s cool.
it doesn’t even look like roblox anymore!
That’s awesome as hell!
Thanks
People often tell me that some of my stuff stops looking like Roblox, and I find it fascinating that I can actually make it appear that way from within the bounds of the Roblox engine.
This is how ROBLOX games outta be made.
Well done.
Amazing work on this. I can’t imagine how long that must have taken.
You might want to add an easy mode for meeee, bud.
Holy… effward. That is freaking awesome.
Meanwhile, this is all I have working so far for the tutorial of Ultimate Boxing.
Oh, don’t worry, the song I’m showing is pretty much the upper bound on difficulty in this game. There’s going to be a lot easier than this, especially given that not everyone is great at rhythm games.
Also, @Ragn4r, this is actually about two weeks into development, though I’ve still got a long way to go before I have what I want implemented.