What are you working on currently? [2016]

The project goal here is basically a revamp of the old VS harbor but in more of a city style, like Nightgaladeld’s USA group’s places and SONIC’s FEAR lore-based places. The goal for the place itself is to be fun enough that VS members and outsiders alike both enjoy going and the place will recruit new members into clans and display that they can, in fact, be fun, if done correctly. Linear forts with stupid laser guns that deal 10 damage per shot are not the fun way to do ROBLOX groups.

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Thank you thank you thank you!

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Very Soon™

also, new potato asteroids implemented.

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Des roblox detect Hotas ?
I have one, I think piloting with a stick would beaweosme !! :slight_smile:

i’m going to be making it controller and mobile friendly, but i don’t think roblox can do joysticks.
(also, the ship handles more like a drift car than a airplane, just like the original game)

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More progress to King’s Landing





New style houses for Apoc





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I’ve started working on my fresh project Empire of Omaegar (EoO) a huge medieval/fantasy style RP’ing game :slight_smile:
I’ll still work on ToN and KL with @thelolguy301, don’t worry about that! :heart:

Click here to see some aspects of EoO!

Note: This is far from everything that’ll appear in the game! :smiley:

  • Morphing System; People will and should be able to morph in numerous kind of creatures. (e.g Dragons, Humans, Orcs, etc.)
  • Optimized Customization; it’s the biggest yet one of the most important features we’ll need.
  • Moderation System; A very important aspect of the game where chosen people check the servers often.
  • Province System; This game will be a big project. Several provinces will be made which people can explore. It should be easily configurable as it should be expandable.
  • Lobby/Local Menu System; Players should choose their race, origin, customize their character with basic items, the province to start, etc. before entering the world of Omaegar.
  • Store System; We’ll require a special store, or shop, in a GUI.
  • Tier System; Items and unlockables like morphs, should get tiers.*
  • Mount System; Omaegar will include mounts, where players can choose to be a mount, or to obtain a mount, which they can use to explore quicker.
  • Custom Playerlist; Some players require a badge (e.g moderators) displayed on this playerlist;

About the tiers:

  • Simple (Basic)
  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Godlike
    So Dragon companions for example, could vary from Simple to Godlike.
    Simple items are the basic items you get at the beginning. They shouldn’t look too special. But the higher the tiers, the better the item is/looks.
  • Simple items are free to use.
  • Common and Uncommon items can be found throughout the map.
  • Rare items only in certain areas like a cave with chests, etc or in special events.
  • Epic items can only be acquired within special events or in locked chests found in caves. Locked chests need a key, which can only be purchased with the in-game currency.
  • Legendary items can only be acquired by purchasing it in the store or in places that aren’t fairly known.
  • Godlike items can only be acquired by fusing Legendary items.

1 random Godlike item requires 2 Legendary items.
1 Godlike item of choice requires 4 Legendary Items.

Division of Godlike Tiers:

  • Infernal; The demonic tier, giving darkened traits and access to unholy powers.
  • Celestial; The holy tier, giving divine traits and access to holy powers.

To obtain a Infernal item, you’ll need to find a Unholy Forge. These can be found in specific dark areas.
For Celestial items, you require to go to a Holy Forge, which is located elsewhere in more enlightened areas…

Every item, except Godlike items, can always be purchased in the store. Simple items are free items in the store.

It’d be awesome if other experienced builders/scripters would like to join :smiley:
If you’re interested, please don’t hesitate and PM me!

Furthermore, I have made an orc-head mesh for thelolguy301 :smiley:
https://twitter.com/thelolguy301/status/781142753623281664

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Thanks for the picture spam and taking up so much room

:thumbsup:

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I liked his ‘spam’

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inb4 wood gets reviewed.

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Fix those stairs.

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Made a sci-fi SMG.

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Putting ammo on top like that is a pretty neat idea. I wonder how difficult recoil would be with unbalanced weight, though.

did someone just attempt to fight memes?

(This is just a lighthearted joke, pls don’t smite me.)

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Shhhh

Watch out, there’s some bad wood grain. :hushed:

Done with my uniform edit for next month.

If you re-color outfits, here is my biggest tip for fast re-colors: Separate the color from shading and other parts. It takes about 40 seconds for me to do a re-color now.

Please forgive the poor quality, my computer is a potato.

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This looks so damn immersive, it’s crazy nice job. I am excited to play it. I do want to mention that, when wearing masks with individual eye ports, the wearer does not actually perceive the divider between them. I think that rendering it as if the mask was worn over a cyclops is immersion breaking. It is not realistic, and provides the player with a problem that disconnects them from the experience.

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Thanks for the feedback! :sweat_smile: But is there any way to fix that divider problem without some sort of VR setup? Regardless; I was considering removing it for something more like this where the divider isnt a problem. blob.jpg