As mentioned in #3, I spent quite a lot of time reorganizing each weapon’s stat system. Not only do I have a ton more customization values for recoil, I also don’t get a massive headache each time I open the script.
Before/After Side-By-Side (the giant wall of text is just unoptimized animation data, don’t worry lol):
just a thought, but.
add about one frame delay between the camera shake and the gun shooting. in real life, it takes time for the recoil to travel through your body.
Thanks
I’ve found that quite a few roblox games lack decent audio work, so that’s usually one of my focuses with projects.
I have no idea either, i just looked around the roblox library, for stuff like “crash” or “power down”
the ambient i had generated by a space ship ambient white noise… thingy. it has a habit of getting stuck in your head.
And I wrote my own Mouse object that mimics ROBLOX’s mouse, except that I can do a few tiny extras that the ROBLOX mouse won’t do… Mainly just made this so my mouse could use array’s in the Mouse.TargetFilter.