Made some more improvements
I think the goggles are a little too small still, will adjust that later for sure
@thelolguy301
EDIT: Decided to immediately resolve it lol.
Made some more improvements
I think the goggles are a little too small still, will adjust that later for sure
@thelolguy301
EDIT: Decided to immediately resolve it lol.
Gorgeous!
Thanks
I can’t really see “CODE”, I’d have to have heard of the name Kinetic Code to realize that says code, but other than that it looks fantastic!
Kinetic OD
Kinetic Overdose. Coming this Halloween!
IGN First: Kinetic Code Release Date
My last real ‘feature’ before the massive update this Friday (Oct 7th!). Each gun has custom switch animations and now you can cancel weapon switching by aiming, firing, or switching back to the already selected weapon:
Because there are phishing links going around, I’ve been working on some systems that go against these issues (on discord)
An example message:
So, I tried to get it to work, and it appears a FOV of 40 doesn’t completely mess up the lobby.
I know I’ve posted a lot lately but I’m cramming for the big update Friday soo…
Anyways I have some seemingly boring progress to show. I love it nonetheless. Now I have insane control over how camera recoil, gun recoil, and spread build/decrease/act. You can see how much I can configure now vs how much I used to configure as well as how much more compact/readable things have gotten:
This let’s me have guns react differently to recoil. Some ramp up faster, some build it up slower. Some come back down quicker some slower. It’s like an entire new depth to how recoil is done and it makes me pretty excited. The CBJ-MS and Z-34 I’ve tested it on so far are showing really pretty results.
After many hours, I finally did it!
I imported Twilight Town from KH2 Into Unity 3D!
You can find the rest of the album Here
Working on…
Cashing out soon™ for the first time! woooooooooo
Working on some GUI particles!
Congratulations
Congratulations man!!
sniff
You done me proud