I like to export preexisting roblox meshes and edit them, here’s one you could use: A Dark Omen - Roblox
That’s so me!
Lol while I was still figuring out blender’s controls, I would just export CSG’s and touch them up
Oh goodness, CSG’s are the WORST. I’ve tried working with them and they always look awful.
The whole poly geometry gives me nightmares
NO, IM TOO YOUNG TO DIE!
Been messing with nodejs and Discord. Made a selfbot that I can use to control my spotify musics.
You know what also helps? The X key.
unions, i hate 'em
I guess that works too But I love starting from scratch. However, I’ll use this idea if I cannot seem to figure out!
EDIT: Oops, quoted wrong user. I meant to quote @Tomarty
Whats limited dissolve? Is that a modifier?
It’s a type of delete,
Press ‘x’ when you have what you want to dissolve selected.
Works the same as the “planar” type decimate on the decimate modifier
Replied to wrong user
baaaaaad shading. I suggest using the edge split modifier and manually setting which edges will be split… This’ll allow for sharper edges where needed… like the front of the beak and the lip of the beak, around the eye holes and edges of the mask.
Also thank you for reminding me that I need to make The Goose twins at some point in the future..
3840x1600 (first & second images) to fit my future 2.4:1 aspect ratio monitor. The middle on is near-perfect 16:9.
These are made by PumpkinWhite for Kinetic Code. Click on them to go to imgur and get the full-resolution version (I recommend it, the detail he put is immaculate. You can see the water dropping down the armor)
http://i.imgur.com/hnRpo7n.png
Edit: Here’s a 16:9 version I edited slightly:
I have made the certain edges sharp, but it didn’t affect it at all lol.
Gotta have the Edge Split modifier active.
Makes sense. Thanks!
ouch, my data usage.