Indeed you can. Recently what I did was use the perlin algorithm to generate a random number when I was building a block of land which I’d feed into math.randomseed so I could just use math.random for placing rocks/trees/etc. Whenever I needed to re-generate that block perlin would give me the same number to feed randomseed and thus I’d get the same results every time.
I also used two random seeds for the perlin algorithm, one for the terrain generator and one for the “set dressing” random seed generator so I could mix and match them until I got a combination I liked.
Yeah. It’s cool stuff. Kinetic Code’s spiritual forecomer actually used randomly generated terrain and I managed to just generate everything out of a giant fractal. Neat stuff.
i use 3 seeds, and 6 different noises (5 for terrain, and 1 for the forest)
also, do you think players would like randomly selected water level, shore level, mountain level, and snow level? or should i give those options to the first person who joins?
Kinetic Code is the name of ScriptOn’s shooter that he’s been working on for a while. The name’s derived from his custom character rig, which is a main highlight of the game.
Perlin Noise is a type of computer-generated noise that can be used for a wide range of things. From graphic design to random terrain generators. You can learn more about it here.
Oh, thank you!
I knew the game was called Kinetic Code, but I kept hearing things related to scripting. That’s why I was confused.
I’ll check out the Perlin Noise! Appreciated!
Please release your avatars as a free model if you have any pity for the rest of us. ROBLOX apparently didn’t get the message that joint cracks are not okay: